Wednesday, April 04, 2012, 07:08 pm
Apple releases iAd Producer 2.1
Apple on Wednesday rolled version 2.1 of its iAd Producer software, adding Twitter integration along with a host of improvements and fixes for the advertisement building tool.Among the various enhancements, the two standout features of iAd Producer 2.1 brings support for the third-generation iPad and offers Twitter integration for a more social iAd experience.
From the release notes:
This update contains various improvements and fixes that:
Provide improved load and save performance for iAd projects
Improve the performance of exported ad units
Facilitate better pre-load behavior for assets in exported ad units
Allow ad upload and testing with iOS devices connected via USB
Reduce device memory usage for image views
Enable use of image sprites
Provide support for on-device debugging
Enable Twitter integration in iAd content
Simplify visualization of animations by providing an onion-skinning view
Expand the types of assets that can be imported and managed in the asset library to include common document types
Support the new media object in iAd JS
Provide support for integration of WebGL assets in iAd content
Extend device support to include The New iPad
iAd Producer includes:
A single-window interface for viewing and editing ad layouts and settings.
Project templates with pre-built ad structure including banners, splash pages, and menus.
An extensive library of page layouts, controls, and interactive elements.
Sophisticated object animation tools with precise control over event timing and object properties.
The ability to create custom, reusable elements for use in iAd advertising.
Advanced JavaScript code editing and debugging.
iAd simulation for Mac and iOS devices.
Apple recently raised iAd developer revenue to 70 percent, up from 60 percent. The bump is reportedly meant to compensate for lower ad rates, which started at $1 million when the solution first debuted in 2010. iAd has seen dwindling interest and Apple lowered the minimum price of entry to $500,000 mere months after launch. Last July saw another decrease to $300,000 and the current minimum stands at $100,000.
The iPhone maker is looking to stoke the flames and released version 2.0 in November 2011, which brought animation tools and code-editing improvements to the platform.
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I wonder what the adoption rate in % is in free apps is, seems to be pretty poor. In the numerous ios free apps I 've sampled I've yet to see it.
iAd is a good idea (who doesn't hate the google network of ads popping up everywhere and being of little taste and use?) but the starting minimum a couple of years ago sounds even by todays standards incredibly high. I think if apple wants to ever get it going they should raise developer revenue to 80%, or even just not take a cut out of it at all. The dev. should be able to get all the money from the ads they make via their app, since they offer it for free on the app store. If apple provide the tools to create such ads they should probably only be doing it so they can have free apps on their store which will give people more incentives to buy ios products.