Saturday, June 15, 2013, 11:22 pm PT (02:22 am ET)
Editorial: What WWDC 2013 tells us about Apple
Pay no attention to the apps behind the curtain
Some of the same pundits who don't understand Apple's platform strategy are pouncing on aspects of Apple's new overhaul of iOS 7 in an effort to invent their latest CrisisGate.
The fact that iOS has now generated $10 billion for app developers, three times the revenue that Android and every other mobile platform combined ever has, should prompt journalists to fact check their belief that Android plays on the same level as iOS.
They're trying to recycle the vocabulary presented prior to its unveiling (particularly "flat design," which Apple made no obvious effort to follow) in rather desperate efforts to give Google's Android and Microsoft's Windows Phone Metro most of the credit for Apple's latest design direction. But they couldn't be more hopelessly wrong.
The general tech media has been cheerleading for non-Apple clones of Apple products for the last decade. Just look at the "editors choices" they've selected year over year: a dismal group a devices that far more often than not have failed in the market.
A lot of Apple's success in mobile devices comes from thinking of practical applications for the hardware. For iPods, this was often the functionality in iTunes. For iOS devices, it's more obviously apps running on the devices themselves (although iCloud is also now offering a sticky layer of applied utility to Apple's devices as well).
WWDC in particular focuses on something no other mobile platform (from Google's Android 4.x to Microsoft's WP8 to Samsung's Tizen to Mozilla's Firefox OS to the world's second largest mobile platform behind iOS: Android 2.x) has: a rich, vibrant and functional ecosystem of apps and developers.
Google and Samsung (and everyone else) would love to have developers making novel, exciting and exclusive apps for their platforms the same way that PC makers would love to have customers for their MacBook Air clones. But in both cases, their alleged copying of Apple hardware hasn't resulted in a duplication of Apple's core competency, which is developing vibrant platforms.
Opening a store doesn't build a vibrant platform
Apple's criteria for a vibrant platform is set so high that the company's own Apple TV is still regarded as a "hobby." There are companies that sell equivalent numbers of a device they regard as their principle platform (such as Microsoft's Surface RT).
Apple disappointed some WWDC observers by not opening an App Store for Apple TV features, but if just "opening a store" was the way to create a functional, vibrant platform, we'd have more than one functional, vibrant mobile platform, and webOS would still be in the running alongside Symbian, BlackBerry and Windows Mobile. They all had stores.
Additionally, the pundits who compare the "library size numbers" of Google Play's ringtones, wallpapers and ad-supported smartphone apps against the App Store's iPhone and iPad optimized apps (and other content that people actually pay for) seem to fail to see details that are obvious to many of the same pundits in other markets.
Take console video games. If Sony's PS3 had zero exclusive games and only got Xbox 360 titles several months after Xbox players had grown tired of them, I don't think there would be a widely communicated notion that both platforms offered the same scope of software, as many journalists like to generalize about Android and iOS.
Just the fact that iOS has now generated $10 billion for app developers, three times the revenue that Android and every other mobile platform combined ever has, should prompt journalists to fact check their belief that Android plays on the same level as iOS in terms of the breadth, width and depth of apps available.
The new direction of iOS 7
Much has already been written about Apple's new design direction for iOS 7. Some thoughtful comments and critiques, some purely ridiculous drivel such as the collections of randoms tweets of non-noteworthy people, attributed to "professional designers." As if making something your line of work automatically conveys upon you some sort of expertise in your field.
There's no possible way Apple could avoid any design direction that could be compared to some derivation of "Android."
Most puzzling is the idea that many are trying to seed: that everyone at Apple is so entirely out of ideas and vision that they must copy from Android. There are definitely bits of iOS 7 that could remind you of Android. But there's no way that could not be the case, because "Android" is both everything and nothing, a term applied so broadly it is now meaningless.
The largest fragment of the Android "platform" (2.x, dating back to 2010) has no specific appearance at all. Generic Android devices often have as much appearance and functionality in common with Apple via borrowing from the WebKit project as they do with Google for incorporating code from Android, which is to say: very little at all.
Even Google's more recent efforts to standardize on its "Holo" appearance in Android 4.x include a light appearance, a dark alternative, and a mixed middle ground (shown below).
Google delivers stuff that looks monochrome and stuff that looks like a rainbow. And every Android licensee makes efforts to layer on its own distinct skin to stand out from the monotony of "pure Android."
There's no possible way Apple could avoid any design direction that could be compared to some derivation of "Android." The reality is that Apple doesn't actually care what Android looks like, as long as its licensees aren't ripping off features it has invented and patented specifically to add value to iOS.
On the other hand, Google has created a web page of instructions for Android developers to avoid looking like "other platforms," which Google illustrates with iOS screen shots.
Apple's new iOS 7 violates every one of the half dozen design elements Google tells its developers to avoid to remain "pure" to its platform, demolishing any notion that Apple is examining Android for rules of successful design the same way Samsung spent months harvesting iOS for insight on how make Galaxy products people would want before launching its series of purposely infringing products.
iOS 7 and Android 4
Apple's new borderless buttons and other controls in iOS 7 look radically different from earlier iOS releases, but they look nothing like Android's 1990's Windows appearance or elements from Windows Phone 8, which look borrowed from Macromedia Flash. Apple's other icons are lithe deconstructions of iOS standards.
Source: Google Pure Android guidelines
Apples iOS 7 completely ignores Googles advice on the use of bottom tab bars. Other platforms, Google says of iOS, use the bottom tab bar to switch between the app's views. Per platform convention, Android's tabs for view control are shown in action bars at the top of the screen instead. In addition, Android apps may use a bottom bar to display actions on a split action bar.
Source: Google Pure Android guidelines
Rather using pull down menus from an "action bar," Apple's iOS presents more options with more clarity via a sharing sheet.
Source: Google Pure Android guidelines
On the other hand, as you peruse Google's design pages for Android developers, it sounds overwhelmingly borrowed from Apple's Human Interface Guidelines from the 1980s, apart from a few arbitrary changes related to terminology and concepts that arguably are different just for the sake of being different, rather than being readily apparent usability enhancements.
This is the exact same thing Microsoft did after copying the Macintosh desktop experience for Windows. And just like Microsoft, Google replaced the one simple desktop with two buckets of software: a directory of all installed software, and a Program Manager / Start button listing of links to apps that you could arrange.
Rather than adding new layers of convoluted chrome for users to diddle with, iOS 7 simply extends the existing iOS Home screen with a clearer presentation of apps.
Android does the same thing with its All Apps and Home screens. It also distinguishes between apps and limited functionality apps it calls widgets, another dubious feature Apple's iOS 7 makes no effort to copy.
Rather than adding new layers of convoluted chrome for users to diddle with, iOS 7 simply extends the existing iOS Home screen with a clearer presentation of apps. Double click the Home button to see background apps, and instead of getting iOS 6's popup of app icons under the Home screen, you get a presentation of your apps' icons and full screenshot thumbnails.
This can be compared to Android's Recent Screen, which shows a strangely cropped portion of each apps' screen in a vertical menu. Apple's implementation is clearer and focuses on easy and rapid navigation through your open apps, rather than cramming in more content at once.
And despite the criticism aimed at Apple's revised app icons, they are readily apparent at smaller sizes due to their simplicity and strong use of color. Android's icons often look borrowed from a 1990s Windows desktop, and muddy in smaller sizes.
There's one thing iOS 7 won't change: it won't suddenly make Apple the volume leader by shifting handset sales in developing countries to iOS. But Apple hasn't ever been the handset leader in terms of global volumes, only in terms of profitability.
What iOS 7 does have the potential to do, if executed properly, is to shake up iOS development, encouraging new efforts by developers to adopt enhancements to the existing interface designed to clarify, simplify and add vitality to the user experience. iOS 7 has an overall lighter, more precision feel.
Its combination of the new Control Center, AirDrop and Siri enhancements promise to make utilitarian tasks such as accessing settings and sharing files easier and more obvious, enhancing the platform for app developers.
Also: some other stuff that would pass for major new startups on their own
Lastly, a few other strategic notes were dropped at or around WWDC this week. A new range of 802.11ac wireless products, expanded device management for Macs, iOS devices and (now) Apple TV; new controller support hinting at a continued push into gaming; new automotive integration for iOS and new expansions of Apple's other side businesses that many in the media like to refer to as failures: iAd, Maps and iBooks.
If iAd were really a failure, it's curious why Google, the web's biggest advertiser, looks to be copying Apple's iAd Producer and overall strategy verbatim with its upcoming Google Web Designer.
Apple's iTunes Radio is also showing what new services Apple can support with its own in-house iAd program.
Apple Maps on a Mac is absolutely incredible.
And iBooks on the Mac is also going to be important for education, as well as Apple's focus on building and deploying dynamic textbooks with iBooks Author (and enhanced with dynamic elements crafted in iAd Producer).
If you set iAd, Maps and iBooks as the baseline for failure, how many new products and initiatives from Google and Microsoft over the last decade have done a better job of reclaiming market share, boosting revenue or simply delighting users?
Throughout the rest of 2013, the final release of OS X Mavericks, iOS 7, iWorks for iCloud and the new Mac Pro will flesh out Apple's offerings and pave the way for new mobile devices. And when those arrive, WWDC's developers will be ready with new apps to take full advantage of them.
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