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Topic: OpenGL

Autodesk dropping support for Alias and VRED in macOS Mojave over OpenGL deprecation

07/28/2018, 01:07 pm

Autodesk has published a support document announcing that it is stopping development of its Alias and VRED vertical market packages, and that older versions will not work on Mojave due to Apple's OpenGL deprecation.

70 comments

Why macOS Mojave requires Metal -- and deprecates OpenGL

06/28/2018, 10:06 am

In order to run the new macOS Mojave, Macs must have graphics hardware capable of supporting Metal, Apple's modern low-level, low-overhead software that provides access to graphics processing.

118 comments

Some game developers hint at abandoning the Mac if Apple phases out OpenGL

06/05/2018, 02:06 pm

Apple's move to cut OpenGL after macOS 10.14 Mojave and pushing for the use of its own Metal graphics technology has come under fire from developers, expressing concerns it will impact cross-platform game development, and even causing some to declare they won't produce games for the Mac in the future.

80 comments

OpenGL, OpenCL deprecated in favor of Metal 2 in macOS 10.14 Mojave

06/04/2018, 06:06 pm

Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology.

24 comments

Steve Jobs and 'Doom' coder John Carmack's relationship a 'rollercoaster' spanning more than a decade

05/15/2018, 08:05 am

The noted game designer, in much-shared Facebook post, remembers the "rollercoaster" of knowing Steve Jobs.

14 comments

Khronos Group ships tools bringing Vulkan graphics API to iOS and MacOS

02/26/2018, 10:02 am

The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's hardware from other platforms, while still taking advantage of technologies like Apple's Metal graphics API.

4 comments

3rd-party Vulkan API could simplify porting graphics-intensive games to Metal on macOS, iOS

07/27/2016, 04:07 pm

The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS.

3 comments

Inside Metal: How Apple plans to unlock the secret graphics performance of the A7 chip

06/16/2014, 05:06 am

Among the surprises that Apple unveiled at WWDC 2014 is the company's new Metal framework and shader language, aimed at radically enhancing the hardware accelerated graphics potential of the A7 Application Processor powering the company's latest iOS devices.

94 comments

Apple preparing first betas of Mac OS 10.6.5

07/26/2010, 05:07 pm

The next bug fix and maintenance release for Apple's Mac OS 10.6 Snow Leopard operating has progressed through the company's internal verification process and will soon make its way to developers for broader testing.

26 comments