Users of Apple's new App Store have downloaded more than 60 million programs, generating a total of about $30 million in sales since the service launched one month ago, according to Apple chief executive Steve Jobs.
"This thing's going to crest a half a billion, soon," he said. "Who knows, maybe it will be a $1 billion marketplace at some point in time. I've never seen anything like this in my career for software."
Still, Apple isn't looking at the App Store as a big money maker, but rather a tool to further differentiate its iPhone from the broader array of mobile phones on the market. As such, it keeps only 30 percent of App Store revenues to cover costs associated with the service, turning the remaining 70 percent over to the software makers themselves.
As such, developers' share of the first month revenues was about $21 million, of which the top 10 developers earned roughly $9 million, Jobs said.
Video game house Sega Corp. was among the biggest earners, having sold 300,000 copies of its $9.99 Super Monkeyball game in just 20 days, fueling revenues of nearly $3 million. Meanwhile, a free drug encyclopedia offered by Epocrates Inc. was downloaded by more than 125,000 people, including 25,000 doctors.
In speaking to the Journal Jobs also confirmed that his firm's iPhone software contains a backdoor that theoretically would allow the company to remotely deactivate software that had already been purchased and downloaded to users' iPhones.
Jobs said the capability exists only to protect users in case Apple inadvertently allowed a malicious program — such as one that stole users' personal data — to be distributed over the App Store.
"Hopefully we never have to pull that lever, but we would be irresponsible not to have a lever like that to pull," he said.
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Users of Apple's new App Store have downloaded more than 60 million programs, generating a total of about $30 million in sales ...
As such, developers' share of the first month revenues was about $21 million, of which the top 10 developers earned roughly $9 million, Jobs said.
[ View this article at AppleInsider.com ]
An enabling technology for anyone displaying initiative and a desire to learn. Go get em!
Pretty amazing!
Typo: "...in just $20 days..."
An enabling technology for anyone displaying initiative and a desire to learn. Go get em!
That being said, it's not easy to be one of those top-10 developers. I have a $3 app out there that's unique, useful, and looks good, and I've gotten a "review" claiming I'm "expensive". Sigh. A lot of buyers seem to think that anything that's not free is "expensive". (That one reviewer also claims "buggy" despite the fact that no one I've talked to can reproduce it and no one's filed a single bug report at all yet.) It's frustrating.
My app's been up 1 full week now, and I've gotten about 100 downloads. Not terrible, especially without any advertising whatsoever. I seem to have settled on about 10 downloads a day, which pays for lunch but I'm not quitting my day job or anything.
That being said, it's not easy to be one of those top-10 developers. I have a $3 app out there that's unique, useful, and looks good, and I've gotten a "review" claiming I'm "expensive". Sigh. A lot of buyers seem to think that anything that's not free is "expensive". (That one reviewer also claims "buggy" despite the fact that no one I've talked to can reproduce it and no one's filed a single bug report at all yet.) It's frustrating.
My app's been up 1 full week now, and I've gotten about 100 downloads. Not terrible, especially without any advertising whatsoever. I seem to have settled on about 10 downloads a day, which pays for lunch but I'm not quitting my day job or anything.
I think just about everyone (developers and consumers) are really tired of 13 year olds commenting on every app they come across without even trying it. They base their "review" of the price, description, and screenshots. I think it's only a matter of time before Apple limits "reviews" to people who bought / downloaded the app first.
I think just about everyone (developers and consumers) are really tired of 13 year olds commenting on every app they come across without even trying it. They base their "review" of the price, description, and screenshots. I think it's only a matter of time before Apple limits "reviews" to people who bought / downloaded the app first.
I certainly hope so. It's grossly unfair to developers to have these sorts of reviews by kids who haven't even bought or downloaded the app. I went over the edge when I read one review that simply said, "FIRST!"
Give me a break.