The Khronos Group has ratified and publicly released a provisional specification for OpenXR, an open standard for AR and VR platforms, but while many major firms are supporting the effort, Apple does not appear to be publicly offering its own support.
Autodesk has published a support document announcing that it is stopping development of its Alias and VRED vertical market packages, and that older versions will not work on Mojave due to Apple's OpenGL deprecation.
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's hardware from other platforms, while still taking advantage of technologies like Apple's Metal graphics API.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS.
The Knronos Group released its latest OpenGL 4.1 specification today at the SIGGRAPH conference, introducing tighter integration with mobile OpenGL ES and OpenCL APIs and expanding its core capabilities to unlock graphics performance on both Macs and PCs and on iPhones and other mobile devices.
Apple nearly saw a repeat of last year's sellouts on the weekend with widespread, but brief, iPhone 3GS shortages at many of its US retail stores. Also, NVIDIA has launched plugins that let Macs with newer video cards dramatically speed up tasks in Adobe's Creative Suite 4.
Owners of Apple's Mac Pro workstations will have a second, high-end home video card option within weeks, as NVIDIA is planning to release a version of its GeForce GTX 285 chipset specifically for Macs.
Hidden among the many announcements at the Consumer Electronics Show in Las Vegas is a new PowerVR mobile graphics chip that could power advanced 3D, HD video and even general computing on an eventual generation of iPhones.
Imagination Technologies has posted a series of job openings for OpenCL engineers, indicating that the open, general purpose GPU parallelism technology Apple spearheaded for use in Mac OS X Snow Leopard is destined to also play a significant role in boosting embedded graphics and video acceleration on the company's future handheld products.
Apple marketing chief Phil Schiller will use a portion of his keynote address at next month's Macworld Expo to show off a more refined version of the company's upcoming Mac OS X 10.6 Snow Leopard operating system, according to UK's Guardian.
New evidence that Apple is the mysterious licensee of Imagination Technologies Group's PowerVR mobile graphics technology broke today, when the company publicly announced that Apple has subscribed to 8 million new shares of IMG, giving the iPhone maker a 3% stake in the firm. A press release also revealed Apple to be a licensee of Imagination's technology.
Apple's push to accelerate Mac performance in innovative ways is likely to bind the company even closer to NVIDIA's GPUs, which already support the OpenCL technology Apple will be releasing in Mac OS X 10.6 Snow Leopard.
NVIDIA, Apple's new MacBook chipset partner, is working hard to provide seamless support for OpenCL, the cross platform API Apple developed for Snow Leopard to create a vendor neutral, open specification for parallel programming across any compliant GPU.