Despite promises that it would release Mac versions of some high-profile games day-and-date with their Windows counterparts, Electronic Arts has conceded that at least some of these titles have been delayed.
When pressed for an explanation, the EA spokesperson said there were no definitive reasons available for the delay but alluded to a possible lack of experience with Mac development. This was possibly prompted in part by the company's years-long absence from the platform.
In speaking to AppleInsider, the spokesperson nonetheless claimed that four ports of previously released titles — Battlefield 2142, Command and Conquer 3, Harry Potter and the Order of the Phoenix, and Need for Speed Carbon — were already available in stores. As of press time, however, EA was unable to provide the name of a single store at which customers could purchase any of the titles.
A brief survey by AppleInsider of Apple's stores, as well as Amazon and several other leading online retailers, revealed that none had the games in stock while only a few outlets were offering pre-orders. Some online retailers known to carry Mac software, including Amazon, made no mention of the Mac version whatsoever while listing available copies for Windows and several video game consoles.
While EA has yet to address the contradictory reports, the absence of either new or old games on store shelves shows the game maker to have broken the promises made to Mac users at Apple's Worldwide Developers Conference, where EA's chief creative officer Bing Gordon said onstage that all six games would be available during the summer and that future multi-platform releases would be more closely in step with Windows versions.
The difficulties may stem from the publisher's use of TransGaming's Cider technology, which interprets Windows commands in real-time and is said to provide similar speed on Macs compared to native code. Before a Mac port can be released, the method requires that the Windows version already have been finished to ensure a consistent code base between the two versions; this simplifies the conversion process, but adds to the overall development time.
EA's theoretically quicker but potentially delay-prone approach to producing Mac-native games contrasts sharply with smaller but more focused development houses such as Epic Games and id Software, which have promised to write completely native code for upcoming games such as Rage that can be tested independently from other versions and is not held to any specific release schedule.
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THQ is under contractual obligation to produce it's games for Pixar (now part of Disney) movies in both Mac OS and Windows versions. I'm unsure, but it may even be for simultaneous release. I wonder what special technology, if any, they use. Also, I wonder if this agreement now covers games made for *any* Disney movie.
Unfortunately, some store staff, e.g., several GameStops that I've visited, are unaware that the Windows version of the Ratatouille game also had the Mac OS version on the disk.
I wonder if Bing finally got sober and someone told him what he said at WWDC.
I wonder if Bing finally got sober and someone told him what he said at WWDC.
No joke, that guy looked completely hammered during the keynote.
Anyhow - I personally wasn't looking forward to any of those games myself, but am disappointed as this will certainly disappoint a lot of other Mac gamers. All the more reason to give my $40-50 to ID - that guys seems like he's really for Mac gaming - not some cheasy-ass cider crap.
....EA's theoretically quicker but potentially delay-prone approach to producing Mac-native games contrasts sharply with smaller but more focused development houses such as Epic Games and id Software...
Let's not forget the venerable Feral Interactive. I hear Colin McRae 2005 should be coming out any moment! I can't wait! And it's only 2 years after the PC version!
Maybe Feral is helping EA with their Mac versions.
Eh, compared to other release gaps between Windows and Mac versions, September or October really isn't that bad.