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Apple provides new iOS design resources compatible with Photoshop and Sketch

Apple on Thursday updated the iOS Human Interface Guidelines on its Developer site to include downloadable graphical templates that help app producers understand and create software using the iOS design language.

The new UI design resources are meant to help speed up the app creation and design process while also maintaining the look and feel typical of iOS apps. According to Apple, the resources are "comprehensive and accurately depict the full range of UIKit controls, views, and glyphs available to developers using the iOS SDK."

The resources include icon and glyph production files preconfigured to "automate asset production" using Sketch slices or Adobe Generator for Photoshop CC. Two downloads are available for Photoshop and Sketch, weighing in at 133.3 megabytes and 7.1 megabytes respectively.

Within the package is an installer for the San Francisco font used throughout iOS and other Apple platforms, color swatch files, and guides for dynamic type and text styles. Templates include app screens with standard navigation controls, an iMessage template for designing sticker packs, app and iMessage icons, and glyphs for menus. A collection of UI elements are intended for use with the app templates and can be used to quickly create an app's screen layout.

Apple has also introduced four videos, providing developers with an overview of what is in the new resources package, as well as three guides covering the usage of icons and glyph templates, and how to create app design composites.



18 Comments

dysamoria 13 Years · 3430 comments

If only Apple guided developers on, and demonstrated, better design standards, such as readability (contrast and color usage), comfort, clear distinction between objects, meaningful graphics, large enough touch zones, self-evident controls that actually look like controls... 

3 Likes · 0 Dislikes
damn_its_hot 16 Years · 1213 comments

dysamoria said:
If only Apple guided developers on, and demonstrated, better design standards, such as readability (contrast and color usage), comfort, clear distinction between objects, meaningful graphics, large enough touch zones, self-evident controls that actually look like controls... 

They do - in both the HI Guidelines and sample code ( e.g., controls).

1 Like · 0 Dislikes
kevin kee 11 Years · 1289 comments

dysamoria said:
If only Apple guided developers on, and demonstrated, better design standards, such as readability (contrast and color usage), comfort, clear distinction between objects, meaningful graphics, large enough touch zones, self-evident controls that actually look like controls... 

Yeah, we have those. Apple is one of the company who provides comprehensive guide for the UI elements for us developers. This is just an updated version that include downloadable templates, the templates are helpful but not exactly a necessity.

damn_its_hot 16 Years · 1213 comments

bcode said:
About f*cking time!

WTF !?
You and @dysamoria both need to look at the rsrcs that are available to developers. This does not require any payment unless u decide 2 distribute apps via the App Store or Mac App Store. They could have published the HI changes sooner but I for 1 respect them waiting a while to see how they were accepted. 

1 Like · 0 Dislikes