Affiliate Disclosure
If you buy through our links, we may get a commission. Read our ethics policy.

Valve eyes the living room with multiple set-top 'Steam Boxes'

Last updated

Competition in the living room continues to heat up, with game maker Valve revealing its plans to support multiple set-top box devices for playing games and streaming content.


The Project Piston Valve Box was unveiled at CES this week. Photo via Polygon.

Valve CEO Gabe Newell spoke with The Verge at CES this week about his company's plans for its forthcoming "Steam Box" gaming hardware. In addition to making its own Steam Box, Valve will also partner with third-party hardware makers to design their own devices.

Valve's own Steam Box will run the open-source Linux operating system, though users will be able to install other platforms, like Microsoft's Windows, if they so choose. It will also come with a controller that Newell said will have "higher precision and lower latency."

The Steam Box will also support services like Netflix, and can be used as a traditional PC to browse the Web.

Valve's upcoming push into the living room will place it in an already crowded market vying for space in users' entertainment centers. Among those options is the Apple TV, a $99 accessory that streams iTunes media and allows users to play and mirror content from their iOS device to their television set.

With a variety of third-party hardware makers, Steam Boxes are expected to come in a range of prices, with varying functions and horsepower options. Among those options is Project Piston, a tiny game playing device that was shown off this week by hardware partner Xi3.

Newell also spoke about controller methods and gave his thoughts using multi-touch devices, like Apple's iPad, for gaming. The Valve CEO said one of the controller concepts his company has designed features a touchpad, but he wants to ensure that its inclusion is "useful."

"We don't want to waste people's money by just throwing in a touchpad," he told The Verge. "Once we understand what the role is of multitouch in these kind of applications, then it's easy to say you can use your phone for it."

Newell largely panned motion-controlled games popularized by Nintendo's Wii and Microsoft's Kinect, saying he's "unconvinced" they are proper input methods. He's instead intrigued by biometrics and gaze tracking, which can track input information that users aren't necessarily aware of to enhance gameplay.



13 Comments

fishyesque 17 Years · 703 comments

I work for Xi3 and proud of it! This is going to be an exciting year!

jivanile 12 Years · 76 comments

Quote:
Originally Posted by Fishyesque 

I work for Xi3 and proud of it! This is going to be an exciting year!

 

http://www.youtube.com/watch?v=OjAHYxSvMss

_rick_v_ 15 Years · 142 comments

I think this Steam Box is going to be competing against traditional gaming consoles (Playstation, Xbox, Wii), not AppleTV as mentioned in the article.  Just because it streams netflix doesn't mean it's in the same market.  Otherwise, that means that my AppleTV (which I love) is competing against my Samsung SmartTV, BluRay Player, and Playstation (all of which will stream Netflix).

dasanman69 15 Years · 12999 comments

[quote name="_Rick_V_" url="/t/155387/valve-eyes-the-living-room-with-multiple-set-top-steam-boxes#post_2256516"]I think this Steam Box is going to be competing against traditional gaming consoles (Playstation, Xbox, Wii), not AppleTV as mentioned in the article.  Just because it streams netflix doesn't mean it's in the same market.  Otherwise, that means that my AppleTV (which I love) is competing against my Samsung SmartTV, BluRay Player, and Playstation (all of which will stream Netflix). [/quote] Did you see that Time Warner Cable is using Roku as a set top box for 300 channels? A lot moves being made by the competition.

dunks 16 Years · 1252 comments

I really hope Apple take the Apple TV in this direction. Multitouch interfaces work well for some types of games but usually not when played on a second screen. Gaming around a TV is a different kind of experience. I still have a soft spot for retro gaming experiences like super metoid, super mario world, megaman, bomberman etc.
 
All it would take to succeed for developers and users is 1080p, the App Store experience and an officially supported Apple branded physical controller. Just keep it simple: d-pad, dual-analog sticks, gyro support and (most importantly) low wireless latency.