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Struggling against mobile devices, Sony's PS Vita sees price cut in Japan

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Ahead of the unveiling of its next-generation PlayStation game console, Sony on Monday announced that it would be slashing the price in Japan of its PS Vita portable game console, which has seen disappointing sales as devices such as Apple's iPad have grabbed the attention of gamers.


Despite impressive specs and titles, Sony's PS Vita has struggled in sales.

Beginning Feb. 28, the PS Vita's Wi-Fi and 3G versions will sell for ¥19,980, or approximately $215. That's a drop of about 20 percent from the Wi-Fi model's launch price, and a drop of 34 percent from the 3G/Wi-Fi model's launch price.

The price drop will coincide with the release of a new major title Phantasy Star Online 2 for Sony's portable console. February 28 will also see a PS Plus promotion for Japan, with users in the country able to activate a one-week subscription to the online service, which brings free games, discounts, and other in-game content.

The price drop news also comes ahead of a February 20 event wherein Sony is expected to unveil its next-generation console offering, the so-called "PlayStation 4." The console will likely debut at a Sony event in Manhattan on Wednesday, and it is expected to feature significantly improved internal graphics capabilities, as well as the ability to stream PlayStation 3 games from the Internet.

The price reduction and next PlayStation's introduction come as both portable and home consoles from the traditional video game giants have begun to struggle. The PlayStation Vita, which has seen sales troubles since its launch, has come under increasing pressure with the growing popularity of Apple's iPhone, Samsung's Android-powered offerings, and other mobile computing devices.

Launched in December of 2011, the PlayStation Vita was meant to take on portable devices from both Apple and portable console leader Nintendo. Sony packed considerable specs into the handheld device, including a high-resolution touchscreen, a rear touchpad, front and back cameras, and cellular connectivity. It also had a launch library of 25 titles, including established franchises such as Ninja Gaiden, Rayman, and Uncharted.

The Vita received solid reviews thanks to its hardware design and internal specs, which put it almost on par with Sony's PlayStation 3 home console. Its expensive launch price, though, made it hard to justify as a standalone device, especially considering the greater capabilities of devices such as Apple's iPod Touch.

The general trend toward convergence in the consumer electronics sector — wherein one device can handle multiple functions — is playing havoc with the traditional gaming sector. Whereas years past saw gamers buying dedicated devices and later spending $40 to $60 per game, free and cheap games in the mobile sector —combined with an overall soft economy — have blown a hole in that business model. Sony is not alone in its struggles with the PS Vita. The past month has also seen gaming giant Nintendo lowering sales estimates for its Wii U home console, and its 3DS mobile device only began to see increased sales once Nintendo dropped its retail price.



38 Comments

jragosta 17 Years · 10472 comments

This can't be true. The iPhone is simply a toy and no one would ever choose it over a 'serious' gaming device (oxymoron intentional). /s

philboogie 15 Years · 7669 comments

I don't think a price cut of the device itself is going to cut it; I buy these €20-€40 games for kids with a 'Game Console' (forgot the name, clamshell type) but think they'll be just as happy with a 99 cents iOS game. What's the price for games for this device?

captmatt 14 Years · 6 comments

We finally took the plunge and got a Vita for the kids. They much prefer it to the iPhone and iPad. The Vita games are incredibly more intricate and textured. I guess games are games and they all pass the time. But the Vita games significantly outclass the iOS games. Whether or not the price premium is justified, I don't know. But you definitely do get what you pay for. It's too bad iOS games are dumbing down the portable game market.

suddenly newton 14 Years · 13819 comments

That's life in the console world. Seven year product cycles mean these impressive specs will start to look very dated against the rising and rapidly evolving smartphone and (post-iPad) tablet markets. But that's the only way console makers can make back their money on the cost of developing these platforms: long term milking of the ecosystem.

jragosta 17 Years · 10472 comments

[quote name="CaptMatt" url="/t/156040/struggling-against-mobile-devices-sonys-ps-vita-sees-price-cut-in-japan#post_2279530"]We finally took the plunge and got a Vita for the kids. They much prefer it to the iPhone and iPad. The Vita games are incredibly more intricate and textured. I guess games are games and they all pass the time. But the Vita games significantly outclass the iOS games. Whether or not the price premium is justified, I don't know. But you definitely do get what you pay for. It's too bad iOS games are dumbing down the portable game market.[/quote] Or maybe iOS games are convincing people that the play is more important than high end graphics. In my mind, it's a no brainer. The iPad/iPhone/IPod Touch can do many things and gaming is only one element. For a dedicated handheld, if you're not playing games, it's likely to be collecting dust.