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'Mighty DOOM' top-down shooter coming to iPhone March 21

'Mighty DOOM' launches March 21

"Mighty DOOM" is a run-and-gun Rogue-like adaptation of the popular franchise built for iPhone.

"DOOM" is a Bethesda property that's been reborn multiple times throughout the years, and now it's coming to mobile. The new game, called "Mighty DOOM," is a tongue-in-cheek adaptation using cutesy art to depict the demonic characters.

It has been in development for years, as the first public beta arrived on Android devices in Canada and New Zealand on April 12, 2021. Critics have panned the game as a cash grab, according to the DOOM Wiki, as it makes many departures from the franchise it is based on.

Developed by Alpha Dog Games and published by Bethesda Softworks, the game is a top-down, run-and-gun, rogue-lite shooter with simple controls for mobile. Gameplay centers around collecting power-ups and aiming the Mini Slayer's weapons in the right direction while dodging obstacles.

"Mighty DOOM" will feature in-app purchases and paid upgrades. It launches on March 21, but those interested can pre-register via Bethesda's website. It is not yet visible on the App Store.



5 Comments

DAalseth 6 Years · 3067 comments

It’s really annoying when most of the promo video is high rez cgi models. Only toward the end do they show actual video of the game and tbh compared to what led up to it, it looks like crap. It’s probably not that bad, top down imposes limits on what you can do, but compared to the movie quality lead in, it pales in comparison.

lewchenko 15 Years · 135 comments

I really hope the actual play area isn’t restricted to 1/3 of the screen like it shows at the end with a narrow channel to actually run up through. It should be full screen and parallax scroll in every direction like gauntlet or the chaos engine style games. 

foregoneconclusion 12 Years · 2857 comments

DAalseth said:
It’s really annoying when most of the promo video is high rez cgi models. Only toward the end do they show actual video of the game and tbh compared to what led up to it, it looks like crap. It’s probably not that bad, top down imposes limits on what you can do, but compared to the movie quality lead in, it pales in comparison.

The top-down character models look very close to what's seen in the non-gameplay part of the trailer. Do a freeze frame at 1:28 or so and you can see that the boss with the big horns is not that different versus the trailer. IMO, it's more that the lighting and environments of the top-down gameplay are fairly vanilla. All the emphasis is on the bullet hell effects and explosions etc.

martinxyz 9 Years · 98 comments

DAalseth said:
It’s really annoying when most of the promo video is high rez cgi models. Only toward the end do they show actual video of the game and tbh compared to what led up to it, it looks like crap. It’s probably not that bad, top down imposes limits on what you can do, but compared to the movie quality lead in, it pales in comparison.
The top-down character models look very close to what's seen in the non-gameplay part of the trailer. Do a freeze frame at 1:28 or so and you can see that the boss with the big horns is not that different versus the trailer. IMO, it's more that the lighting and environments of the top-down gameplay are fairly vanilla. All the emphasis is on the bullet hell effects and explosions etc.

I'm not convinced.

foregoneconclusion 12 Years · 2857 comments

martinxyz said:
DAalseth said:
It’s really annoying when most of the promo video is high rez cgi models. Only toward the end do they show actual video of the game and tbh compared to what led up to it, it looks like crap. It’s probably not that bad, top down imposes limits on what you can do, but compared to the movie quality lead in, it pales in comparison.
The top-down character models look very close to what's seen in the non-gameplay part of the trailer. Do a freeze frame at 1:28 or so and you can see that the boss with the big horns is not that different versus the trailer. IMO, it's more that the lighting and environments of the top-down gameplay are fairly vanilla. All the emphasis is on the bullet hell effects and explosions etc.
I'm not convinced.

Main difference is the lighting effects...no glow for the eyes and "stripes" on the body, flat environment lighting. You can see the model quality a bit better in the one below. It has a brief flash of more interesting environmental lighting on a different boss.