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iPhone 15 Pro hardware, software improvements behind Apple's gaming push

Apple executives have discussed the gaming capabilities of the iPhone 15 Pro, with MetalFX and many other elements doing a lot of work to make the new smartphone a powerhouse for portable gaming.

During Apple's "Wonderlust" event, the iPhone 15 Pro's A17 Pro chip was cited as a powerful chip with many elements that could benefit gaming. The improvements to the iPhone were enough that major publishers were said to be bringing native versions of "Triple-A" games to the small screen.

In an interview with IGN, senior Apple representatives talked about the different changes made to the premium smartphone that led to this situation.

When asked about external display support and whether an iPhone 15 Pro could handle gaming on a 4K monitor, GPU software senior director Jeremy Sandmel brought up how games can be rendered to one resolution but output to a different one for the display. "With technologies like MetalFX's upscaling, we can sort of separate those two things," he explained.

Sandmel continued "The game can run at really high frame rates, get really great quality results, and then upscale whatever resolution the display, whether that's the iPhone display, whether that's an external display."

VP of platform architecture Tim Millet added "The building blocks are there. We can enable applications to enable those experiences, and then the developer's job is, of course, to try to take those tools, piece them together and build an experience for you, the gamer, so that it all comes together."

Thermals and sustainability

On the topic of overheating for graphics-intensive gaming, VP of Worldwide iPhone product marketing Kaiann Drance took a stab at explaining the improvements.

"At a system level, we're able to work across teams to understand how the performance that we're enabling, how it's going to manifest in the actual gameplay, and whether we are going to be able to not only hit those wonderful frame rates and peak performance and graphics that Jeremy talked about, but also whether we're going to be able to sustain them."

Millet pointed to how developers are given "this great toolbox" to work with, and though they may want to "try to burn a hole through the back of the phone" using the GPU, Apple won't let that happen, "but they could definitely do something that was probably not optimal for the experience."

By providing tools like MetalFX, Millet adds that the developers can "really burst up in maintaining an experience for a lot longer if they want to. And they can dial that in and out, depending on the experience that they want to go deliver. But it's all about giving them the tools to build that sustainable experience."

The work performed for this isn't just limited to MetalFX, as Millet insists "we're doing it all over the system: such as the display's "really amazing scaling technology built in," and the GPU's own scaling. "So with features like ray tracing and mesh shading and this really advanced compute architecture, the developer has access to all of these algorithms to figure out what's the best balance of compute and quality and performance and frame rate and resolution."

High-value console targets

As to how powerful the iPhone 15 Pro is compared to modern consoles, the group declines to give a specific answer, and instead that using the term is "just a convenient way for us to talk about the classic games and the types of games that the developers that we're targeting, the ones who have been successful in deploying there."

Drance offers that it's the experiences that matter, in having a portable camera and "memory capturing" device that is now "a powerhouse game console, but one that is in your pocket that you can take anywhere, game over different wireless networks, game on different titles, different ways that you get."

Sandmel concludes "I think they say the best game console is the one you have with you."



8 Comments

ailooped 3 Years · 36 comments

A17 Pro is a good signal and the reveal for what is coming in Apple Silicon M3. 

Raytracing logic is confirmed, neural engine will work with gpu cores to upres and upscale for better performance. Which puts apple roughly on par with Nvidia(featurewise)Pretty much all the rumoured features and more was revealed and that paints a bright future for M3 macs in the pipeline… I am going to be aiming for a M3 max or ultra for my main workstation in 2024, I suspect it will likely be fast enough for 3d rendering and high end 3d work that the Nvidia advantage will be negligeable. Sure, a 4090 will likely still beat Apple for pure gfx horsepower, however I think as long as AS is close enough, who cares…

I want a quiet and powerful workstation I can do competitive 3d rendering on.. And I think M3 will have that.

Whats more, likely every M3 Mac will be quite impressive. If a Mac mini is comparable to a gaming pc with a 4070… ALOT of people will be interested.

freeassociate2 3 Years · 217 comments

ailooped said:
A17 Pro is a good signal and the reveal for what is coming in Apple Silicon M3.

That was my initial gut reaction. I’ve always thought that the yearly improvements to the designs would eventually allow them to catch up to the consoles in performance and possibly exceed them before the next generation jump, while not compromising other core design goals. The pros and cons of the extended technological freeze of the consoles and its impact on game development would be an interesting article for AppleInsider to delve into, in contrast.

Hardcore PC gaming is its own mess. However, it’s my impression that both NVIDIA and AMD intend to milk their legacy market (gamers) while growing into new primary markets. NVIDIA seems more interested in the server market and A.I. (The ARM bid just seems like a way to collect rent, not innovate.) Meanwhile AMD seems increasingly focused on co-processors and transcoders for the server market. Or just about anything but directly compete with each other. Again, something that the writers here could probably better address than I can in a comment.    

Beyond that, I feel people who are critical of Apple hardware and software for gaming just don’t seem to understand that it’s a completely different model, and will never work exactly the same way as other platforms. Too many folks have it stuck in their heads that console, mobile, and desktop computing should grandly converge — for gaming as well as other tasks, despite the modality differences. (I frankly think that’s what the Vision attempts to address, but that’s a whole other subject. I see Apple’s focus as convergence and integration — and only having separate devices to lay the groundwork required for those goals.)


On the other hand, figuring out how to get parity without misguided compromises or chasing tiny market share (for a number of sectors) has taken Apple awhile. It’s no easy (or quick) task, and we’ve all seen the growing pains and mistakes. There’s a misperception that Apple can (and should) throw money at any situation to solve tough engineering and market problems.

If we focus on gauging success in the gaming market and the astronomical amounts of resources that have been dedicated to it by Sony, Microsoft, and other companies — why do folks expect Apple to zoom in with a new paradigm and steal the crown? 

This is the point where we could split off into all sorts of topics, with divergent takes on all of them. So I’m stopping here.

foregoneconclusion 12 Years · 2857 comments

Maybe a year from now the A17 Pro SoC could make it into the Apple TV?

Ofer 8 Years · 270 comments

When I start seeing games with a production quality similar to legend of Zelda or BG3 on my iPhone I’ll start believing that it can be a viable gaming platform. All the best specs in the world are meaningless without good games. The Nintendo switch is crap if you just look at its specs. Yet I get a lot more enjoyment out of the games I play on there than I do out of anything on my iPhone. And yes, there are some games I play on my iPhone. But they’re mindless time killers.

Marvin 18 Years · 15355 comments

Ofer said:
When I start seeing games with a production quality similar to legend of Zelda or BG3 on my iPhone I’ll start believing that it can be a viable gaming platform. All the best specs in the world are meaningless without good games. The Nintendo switch is crap if you just look at its specs. Yet I get a lot more enjoyment out of the games I play on there than I do out of anything on my iPhone. And yes, there are some games I play on my iPhone. But they’re mindless time killers.

They have a few already - Call of Duty Mobile, Genshin Impact, PUBG, Life is Strange, Alien:Isolation, Diablo Immortal.

Upcoming AAA console titles include the following:

https://forums.appleinsider.com/discussion/233560/iphone-15-pro-hardware-based-ray-tracing-promises-more-realistic-gaming

Resident Evil Village, Resident Evil 4, Death Stranding, Assassin's Creed Mirage.

Given that Baldur's Gate 3 has a native Metal port for Mac, it should be possible to run that on iPhone too. But it's 150GB and has adult content in it that might not get past the App Store censors. It also doesn't run very well on the Steam Deck, which is roughly the same performance as the newer iPhones.