Affiliate Disclosure
If you buy through our links, we may get a commission. Read our ethics policy.

iPod touch teardown reveals hefty margins, no hidden Bluetooth

Component and manufacturing costs for Apple's new 8GB iPod touch media player account for only $155 of the device's $299 retail price, according to a fresh product teardown from iSuppli Corp.

The research firm notes that the $44 touchscreen and sensors, which are sourced from the combination of German-based Balda and other Far Eastern suppliers, are the most expensive components of the player, accounting for approximately 28 percent of the product's total cost.

"Functionally, the Apple iPod touch is an iPhone minus several features, including cell-phone capability, Bluetooth and certain software elements," said Andrew Rassweiler, teardown services manager and principal analyst for iSuppli. "Otherwise, the core features of the iPhone user experience are all present in the iPod touch, including orientation sensing, web surfing via Wi-Fi and the product’s signature feature: a 3.5-inch diagonal touch screen with multi-touch sensing."

Rassweiler estimates that Apple's iPod touch and iPhone designs share about 90 percent of the same components. Among them are a Samsung Electronics video/applications processor — a chip based on an ARM microprocessor core and employing stacked on-package memory — which comprises another 8.5 percent of the player's bill-of-matials at $13.19. The two touchscreen devices also share a power-management IC from NXP Semiconductors, costing $2.61 and accounting for 1.7 percent iPod touch's total cost.

However, the touch’s design differs from the iPhone in that it is uniquely optimized to meet its form-factor and cost requirements, iSuppli said in its report. To cut space usage, the touch makes use of some advanced packaging for its components not seen in the iPhone, including 0201 diodes and passive components in 01005 enclosures on the touch’s WLAN module.

"This is the first time iSuppli has seen these components in a product we’ve torn down,” Rassweiler added. "Apple products always seem to push the envelope in terms of space savings, and therefore we often first see the newest, most-compact components in Apple products."

The iPod touch design also pushes the envelope in terms of memory density; the high-end version of the product includes 16Gbytes of NAND flash memory, more than any product in the Apple iPod line. In contrast, the high-end iPhone offers only 8Gbytes of NAND flash.

Another notable difference is in the Printed Circuit Board (PCB) design. The touch employs a single PCB as opposed to the iPhone’s modular two-PCB design.

Other differences between the iPod touch and the iPhone include a new set of components to support the touch’s Wireless LAN (WLAN) functions and the location of the touch-screen circuitry on the main PCB — rather than on the touch-screen module.

Based on the history of the various Apple iPod products, iSuppli has assumed a total lifetime of one year for the first-generation iPod touch. The firm estimates that if Apple follows its historic product pattern, it will manufacture about 8.5 million first-generation iPod touches during the approximate one-year period from the third quarter of 2007 through the beginning of the third quarter of 2008. At that time, iSuppli expects the first-generation touch will be replaced by a new product in the third quarter of 2008.

iSuppli Chart

However, the firm hedged its bets by explaining that its forecast could be impacted if Apple chooses to replace the iPod touch sooner to coincide with the introduction of a new model of the iPhone. Furthermore, if the product lifetime extends to two years, production could increase to as much as 20 million units, the firm said.

"The touch, along with the nano, may drive Apple’s HDD-based iPods close to extinction in the near future,” added Chris Crotty, senior analyst, consumer electronics, for iSuppli. "While not a dollar-for-byte match for HDDs, flash now offers sufficient capacity that many consumers are willing to trade off storage for advanced displays and features."



32 Comments

nagromme 22 Years · 2831 comments

Interesting - but remember that iSuppli is estimating just a "bag of parts."

The "high margins" you might calculate from that alone don't take into account a lot of OTHER costs. Such as:

* Manufacturing - turning those parts into something!

* Research and design (hardware and software) to create the product

* Transportation and storage (of parts and products)

* Packaging and marketing

* Customer service, technical support and warranty repairs

* Sales costs (running the web store and physical stores that sell the products)

Etc.

zandros 18 Years · 533 comments

So, it is confirmed now that Balda makes the touchscreen displays?

/Adrian

tuneman07 17 Years · 54 comments

You would think apple could maybe have one of those things- what is that, oh yea, a sale. A discount of some sort at some time maybe? Nevermind Apple will never drop the price of anything for any reason.

bkerkay 17 Years · 138 comments

Quote:
Originally Posted by tuneman07

You would think apple could maybe have one of those things- what is that, oh yea, a sale. A discount of some sort at some time maybe? Nevermind Apple will never drop the price of anything for any reason.

And when Apple does reduce the price of something (iPhone), then the entire world falls apart and people get upset.

zanshin 17 Years · 350 comments

Quote:
Originally Posted by nagromme

Interesting - but remember that iSuppli is estimating just a "bag of parts."

The "high margins" you might calculate from that alone don't take into account a lot of OTHER costs. Such as:

* Manufacturing - turning those parts into something!

Line 1 states that "component and manufacturing costs" account for the stated percentage, but without severely security-compromised insider info, I can't imagine how they would actually arrive at an accurate figure there.

Initial product R&D, packaging and continued OS programming updates & development all have to be considered as part of the product cost. Depending on Apple, Inc. accounting practices (Standard cost v. normal costs, for example), marketing, store operations, and maybe even post-sale support of a product could be considered as general business costs and not figured into product costs by Apple.