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Nvidia GeForce Now beta goes live, delivers high-end gaming to Mac

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Announced at CES in January, Nvidia's GeForce Now cloud-based gaming service went live in beta form on Friday, promising users the ability to play graphically intensive games on their Mac, including PC-only titles.

Nvidia's service, currently available for testing in the U.S. and Canada, relies on the power of GeForce GTX GPUs in the cloud to deliver a virtual PC experience to Mac owners.

The clever system performs all the heavy lifting in the cloud, then pipes down a processed stream to a user's Mac, allowing owners of older Apple hardware play games that they might not otherwise have access to. In addition, since the service is basically a virtual PC, users can sample a host of PC-only titles.

The virtual PC experience is integrated with online game stores like Steam, Origin and Battle.net, where users can sign in and purchase titles just as they would on a Windows rig. Previously purchased titles can also be installed on through the GeForce Now interface, meaning users don't have to pay twice to access a game they already own.

AppleInsider tested out an early beta of GeForce Now in June and found the service to be more than adequate for all but the most demanding games. Frame rates were solid, gameplay smooth and video was, for the most part, free of artifacts.

As Nvidia notes, a fast internet connection is recommended for optimal results. In our time with the service, we found Wi-Fi to be acceptable even for fast-paced games like Overwatch, though a hardwired connection provides the best experience.

Nvidia GeForce Now is available for free during the beta testing phase, which runs through the end of the year. Games, of course, must be purchased separately.

Nvidia is touting "Playerunknown's Battlegrounds" as a marquee title on its dedicated GeForce Now webpage, but a number of other games are compatible with the service. For example, the recently released "Divinity: Original Sin 2" is available for play, as are older classics "Dota 2" and "Team Fortress 2."

Once the service goes live, GeForce Now will move to a tier based subscription system. Pricing has yet to be determined, but Nvidia estimated game packages to start at $25 for 20 hours of play when it debuted the service earlier this year.



19 Comments

seanismorris 8 Years · 1624 comments

I’m not sure who this service is for...

I could see gamers using 20 hours a week, that is $1500 + per year.

If that really worth it?  

I could see something like this for Xbox for $599 /year etc.

In a “gym” business model, where every pays X amount, but only use Y.

mcbanjo 9 Years · 11 comments

Surely not too far from being iPad enabled?

curtis hannah 12 Years · 1834 comments

mcbanjo said:
Surely not too far from being iPad enabled?

I’m guessing you need a pc based interface like a mouse. But you’re right, this might be “mobile” gaming in a year or two from now.

fastasleep 14 Years · 6451 comments

I’m not sure who this service is for...

I could see gamers using 20 hours a week, that is $1500 + per year.

If that really worth it?  

I could see something like this for Xbox for $599 /year etc.

In a “gym” business model, where every pays X amount, but only use Y.

$1300 but yeah that’s super expensive even if it goes cheaper for an annual subscription or whatever. PlayStation Now is $20/mo for the same basic concept, and that’s accessible by PS4 and PC, so $240/year for access to hundreds of streaming games. I guess the PC Master Race™ people might see some added value in this but for that much can’t you build a decent gaming PC?

9secondkox2 8 Years · 3148 comments

All that money just for the privilege to game on a Mac when you've already paid for the computer. And then again for the game. 

Crazy. 

Apple should develop a tool to port common things to metal, so devastating can have an easier time of making games available on Mac.