The extraordinarily popular Pokémon Go has broken the previous record for downloads in the first week after launch, as "peak Pokémon" hit one week after U.S launch.
Apple confirmed the victory by developer Niantic's Pokémon Go to Jim Dalrymple at The Loop. Since its U.S. launch, the title has remained atop the Top Free and Top Grossing charts with no interruptions.
Additionally, Pokémon Go appears to be the biggest mobile game launch in U.S. history, beating Candy Crush Saga's performance in 2013. Analytics firm Survey Monkey found that the title attracted over 26 million daily active users in the U.S. as of July 15, which was more than the peak audience of 20 million for Candy Crush Saga.
Survey Monkey also believes that the U.S. Pokémon Go peak has been reached, with daily average users sitting at approximately 22 million as of July 20, still more than Candy Crush Saga's peak traffic. The title launched early Friday in Japan, more than likely making up for the loss in U.S. regular daily users.
Nintendo, Google spin-off Niantic, Google, and The Pokémon Company are the four companies involved in bringing the immensely successful Pokémon Go to market. The Pokémon Company maintains the Pokémon intellectual property trademarks, and Google itself handles the mapping data.
Apple could reap an extra $3 billion in revenue in the next 12 to 24 months solely from in-app purchase revenue from the title, according to analysts. Nintendo itself is not altering its financial estimates for the quarter, saying that the impact will be felt more by The Pokémon Company — which Nintendo holds a one-third share of.
15 Comments
This game will have legs. They'll add new features in subsequent updates every few months which will draw people back into the game: player vs player Pokemon battles, trading with other players (especially in other countries where there are Pokemon not available in your area), adding in new batches of Pokemon (there are over 700 Pokemon and only 142 in this game), sponsorship deals with major companies that will let you collect new Pokemon and so on.
Does not surprise me it is slowing down. Asked my daughter if she still playing, she said her and her friends are done with it, they moved on. They been at non-stop since it came out, it got to the point they were carrying extra battery packs around to keep their phones running and they were driving all over the place to hunt.
Grant it I figure it would last longer, but they got tired of it pretty quickly.
I got to level 22 on July 14th and then quit.
I assume that I am not alone.
I tried it out of curiosity. The game worked well for the past few days, but the past two days the game just locks up when a pokemon is captured. Not sure if an update was applied while I was offline, but the game was just too unstable on my iP6+. Nice try but I pretty much left it. I suspect many folks are in the same position.