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Pokemon Go could add $3B to Apple revenues, analyst says

Apple could potentially reap $3 billion in incremental revenue from Pokémon Go over the next couple of years, an analyst argued in a Wednesday investor memo, helping to buoy the company's stock price.

In the memo, seen by AppleInsider, Needham's Laura Martin noted that an earlier casual gaming hit — Candy Crush — generated over $10 billion per year in its peak years, 2013 and 2014. Pokémon Go, however, already has 10 times the number of players, and Apple gets to retain a 30 percent cut of any revenues generated from the iOS App Store, though the game is also available for Android.

The game is currently thought to be reaching 21 million people in the U.S., or about 6 percent of the country's population. Assuming global penetration peaks at 20 percent in the markets where Go is available — and Apple pulls in 5 cents per person, per day — the company could theoretically take in an extra $3 billion in revenue in the next 12 to 24 months.

That might boost the company's market cap by as much as $5.5 billion, or $1 per share, Martin added, also pointing out that Apple's short-term cash flow from Pokemon Go is expected to be higher than Nintendo's, which only owns 33 percent of the Pokémon Company along with a 30 percent stake in the game's developer, Niantic.

Apple shares have risen slightly in Wednesday trading, sitting just over $100. For most of the past three months, shares have typically sold under that threshold, bottoming out near $90 in May.



15 Comments

stantheman 11 Years · 332 comments

If Pokemon Go customers on iOS spend dollars they were previously spending on other iOS games and services, the net impact for Apple will be zero. That is admittedly an extreme case, but no more extreme than the assumption made by the analyst that 100% of Pokemon revenues would be on top of existing revenues. Consumers have budget constraints, and cannot buy more of one thing without buying less of something else. Not knowing what those alternatives are, or making a theoretical (%) adjustment for them, deprives the forecast of any predictive value.

sirlance99 11 Years · 1301 comments


The game is currently thought to be reaching 21 million people in the U.S., or about 6 percent of the country's population. Assuming global penetration peaks at 20 percent in the markets where Go is available -- and Apple pulls in 5 cents per person, per day -- the company could theoretically take in an extra $3 billion in revenue in the next 12 to 24 months.

Not all 21 million people in the U.S. play it on iOS, about half do and half for Android. Also, once again, not all of the assumed "global penetration peaks at 20%" play on iOS. This is so off the mark as it's saying every single player is iOS only which it's not. 

rogifan_new 9 Years · 4297 comments

Well Apple stock is flat today so I'm not sure how this silly research note is "helping to buoy the company's stock price". This is what I hate about sell side analysts. They come up with these stupid research notes where they pull numbers out of their rear end. 

homie 15 Years · 44 comments

This is why Apple should have bought Nintendo 1-2 years ago for the IP.

mubaili 13 Years · 454 comments

No, in the short term Apple stock price would be determined by iPhone sales. If iPhone 7 is to be as has been rumored to be like 6 and 6s, it would be a big trouble for Apple in China market. We could well see Apple dropped %25 to test $75. Without a bigger user base any prediction on services is useless and a mirage.