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New Adobe Creative Cloud video editing applications now dramatically boosted by eGPU

Content-Aware Fill in Adobe After Effects.

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Sonnet and Adobe have announced that the new releases of Adobe Premiere Pro, After Effects, and Adobe Media Encoder — all part of Adobe Creative Cloud — now take advantage of Thunderbolt-connected eGPUs to enhance their performance.

The combination will be demonstrated at the NAB 2019 video-centric trade show. Previous versions of Adobe Premiere Pro, After Effects, and Adobe Media Encoder wouldn't use an eGPU very much — if at all.

"The unique combination of Sonnet, Adobe, and AMD technologies enables content creators to effectively cut their ProRes 422 4K, H.264 export time by more than half," said Richard Callery, senior manager of developer relations, professional graphics for AMD. "This is incredibly important to creators who love to export their videos to YouTube. With a traditional setup, a 15-second clip can take about 70 seconds to export. But when creators use the Sonnet system powered by the AMD Radeon Pro WX 9100, normal ProRes 422 4K, H.264 export time is cut to about 29 seconds."

The combination demonstrated at NAB and referred to by Callery retails for over $1500, with the vast majority of it the WX 9100 GPU. However, Greg LaPorte, vice president of sales and marketing for Sonnet, has told AppleInsider that there is "meaningful" acceleration with the eGFX Breakaway Puck with the AMD RX570 chipset.

Adobe's demonstration video also briefly discusses Multi-GPU enhancements. During encoding in the video, both the Radeon Pro 560 and the WX 9100 are being utilized. Following a question posed by AppleInsider, Adobe has confirmed that the feature will boost the 2012 Mac Pro with dual GPUs, as well as a 5,1 Mac Pro with multiple PCI-E GPU cards installed.

Adobe unveiled the newest version of its video and audio editing software suite on Wednesday, adding significant new features added to Creative Cloud apps like Premiere Pro, After Effects and more.

Beyond the eGPU and multi-GPU enhancements, the latest feature additions focus on artificial intelligence-powered post-production editing tools driven by Adobe Sensei, workflow improvements, new text and graphics enhancements and performance buffs.

Adobe's Creative Cloud app updates are available today with plans starting at $20.99 per month for single apps like Premiere Pro, and access to all CC apps coming in at $52.99 per month.



9 Comments

nht 14 Years · 4491 comments

As a prosumer I can’t really find myself wanting to pay $20 a month for premiere vs using Resolve or FCPX.  For a pro, having premiere or Avid on your resume is required but for me, meh.

Dabbler 5 Years · 1 comment

And still not NVIDIA? Come on Apple.

22july2013 11 Years · 3736 comments

Dabbler said:
And still not NVIDIA? Come on Apple.

Your point is legitimate. But you do make us ask why someone would with "Posts: 1" would create an account and then make a short point that has been made dozens of times before here. I'm curious.

polymnia 15 Years · 1080 comments

Here’s hoping some of this GPU love makes it into the Photoshop, Illustrator, Lightroom & InDesign applications. 

bsbeamer 16 Years · 77 comments

ThereAppleInsider said:

Adobe's demonstration video also briefly discusses Multi-GPU enhancements. During encoding in the video, both the Radeon Pro 560 and the WX 9100 are being utilized. Following a question posed by AppleInsider, Adobe has confirmed that the feature will boost the 2012 Mac Pro with dual GPUs, as well as a 5,1 Mac Pro with multiple PCI-E GPU cards installed.

There are bugs with multi GPU setups on MP5,1 with Mojave right now that are especially present with RX580's.  If you can hack/modify the GPU to identify as ATY,Orinoco there are no issues.  Multiple GPUs that identify as ATY,AMD,RadeonFramebuffer cannot "work together" in a seamless manner and actually can create issues.  Complicating this further, the exact model on Apple's Mojave GPU list (Sapphire Pulse RX 580 8GB) identifies as ATY,AMD,RadeonFramebuffer (not ATY,Orinoco as the official eGPU counterparts did).  This is not Adobe's problem and something Apple can easily address with adding additional hardware ID's to the ATY,Orinoco list.  

Let's see if they address it.  Several have been requesting on the official Apple feedback:
https://www.apple.com/feedback/mac-pro.html