The original creators of famously atmospheric puzzle game "Myst" have released a version for Mac, optimized to run on the Apple Silicon M1.
Nearly thirty years after it debuted on the Mac, the absorbing, compelling, and moody adventure game "Myst" has returned Now optimized for Apple Silicon, but still able to run on Intel Macs, it's available from the original creators via Steam.
"Cyan, the indie studio that created the beloved classic, has reimagined Myst," says the game's page on Steam. "Built from the ground up to play both in VR as well as traditional flatscreen displays, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization."
The style of game play will be familiar to anyone who remembers the original, or its later Windows versions and sequels. But it's been "designed and built from the ground up in Unreal Engine," and is a "newly-reimagined version of Myst."
As well as being available for both Intel and M1 Macs, the game is now also localized in multiple languages, "for the first time in Myst's history."
It can be played with or without a VR headset. But it does include VR-specific "comfort level" features, meaning that experienced headset users can speed up the game to suit.
Cyan says the minimum Mac requirements are a quad-core Intel processor, 8GB RAM, and macOS Big Sur 11.5.2 or later. However, the company recommends 16GB RAM.
"Myst" costs $29.99 via Steam. It's also available on Epic Games, GOG, and Microsoft, for the same price.
29 Comments
Myst in VR could be really cool.
I remember when it first came out.
Is it any different than the original from back then ?
Myst - and Riven - are still imho some of the most amazing games that I grew up with. I would get a VR headset just to play this game again.
The question I have revolves around the technology of the day. 30 years ago, a small low res (by today's standards) Quicktime video frame was all that was available due to processing constraints. So that's what you got in Myst.
Does this new version take better advantage of the resources available to it as well as having been re-done in Unreal?
Side note: I don't know how much Cyan stands to make from this, but assuming they stand to make over $1m on it since the UE port, a chunk of what you're paying will go to Unreal (Epic Games.) I know some people here are... bitter or put off by that. (I'm not, but if you're not aware...)