Little more than a month after former Adobe executive Todd Teresi joined Apple to head up the iAd division, the company's advertising service is undergoing a drastic shakeup, AdAge claimed on Tuesday.
Advertisers can now reportedly spend as little as $100,000 to initiate mobile campaigns, down from a $300,000 threshold noted last July. The new minimum represents just a fraction of the lofty $1 million minimum when the service launched in 2010 and the $500,000 entry price from last February.
Apple is also said to have increased the developer cut of ad revenues to 70 percent, up from a previous 60 percent share. According to the report, the money will compensate app makers for "lower ad rates" and is an attempt to court more developers to monetize their apps through iAd.
The Cupertino, Calif., iPhone maker is believed to have done away with a fee system that charged advertisers twice for their ads. iAd has reportedly abandoned per-click fees and now only charges a fixed rate for every 1,000 ad impressions.
The report highlighted the revamp as the "biggest reset" for iAd since its inception. Apple made waves with iAd when it first arrived, attracting several big-name brands to run high-profile campaigns. However, the initial excitement surrounding the service has since faded considerably.
iAd's struggles have prompted some to begin ringing a death knell for it. Late last year, The Wall Street Journal called iAd a disaster, noting advertisers' response as "tepid." One IDC analyst told the publication that iAd would "fade into the background" over time.
Though Apple's share of the mobile advertising market declined from 2010 to 2011, it managed to hold onto a 15 percent share, behind only Google and Millennial Media, last year.
iAd arose out of Apple's $275 million purchase of Quattro Wireless in late 2009. The company had previously been interested in acquiring AdMob, but Google snatched up the agency before Apple was able to finalize a deal.
Though Apple has been relatively quiet about iAd in recent months, it did revamp its iAd producer software last November, adding animation tools, page objects and code-editing improvements in an effort to drum up support for the service.
30 Comments
iAd will eventually find it's own level. It's ridiculous to think that Apple cannot make a decent go of it on their own self-contained advertising devices.
Ad-supported apps are NOT my favorite model. But it?s an important option to have, and I?m not 100% opposed in every case.
It?s probably a good idea for Apple to have their own service that no competitor (Google) can pull the plug on or exert control over. Devs will choose between various ad offerings, but I can see why Apple wants to have their toe in the water as well.
iAd will eventually find it's own level. It's ridiculous to think that Apple cannot make a decent go of it on their own self-contained advertising devices.
They certainly have plenty of time to sort it out but for a company with so few missteps this one is looking pretty big.
iAd market share in 2011.
To me, this is the most interesting part of the entire article. While Google owns desktop advertising, mobile advertising is clearly anyone's game at this point. I would love to see it remain split like this, but if someone has to dominate, I hope it's anyone but Google.
It's just WRONG for any headline to include "Apple" and "kindle" in the same sentence.