Multiplayer support in Google Play Games has gone multi-platform, with a new software development kit that allows gamers to compete with one another while playing titles on Apple's iOS, as well as Android and the Web.
Google announced iOS support for its Play Games SDK as part of the 2014 Game Developers Conference on Monday. The new services now expand multiplayer support to Apple's iOS, allowing for both turn-based and real-time multiplayer titles to be compatible on both iOS and Android.
In addition to competitive and cooperative multiplayer, Play Games also offers cloud saves, synced achievements, and leaderboards so players can see how their performance stacks up when compared to their friends and others around the world.
Also announced Monday as part of the Play Games SDK are game gifts, a new service that will allow gamers to send virtual in-game objects to other users. Developers also have access to enhanced statistics, while ad-supported titles will see the benefits of Google Analytics and in-app purchase ads.The social gaming network space is increasingly crowded, with options from Google, Apple, Amazon, Microsoft and others now available on a variety of platforms.
Google Play Game services debuted on iOS, Android and the Web last year, as part of an initial response to Apple's Game Center for iOS and OS X. Google's family of services allowed features such as cross-device syncing of game save states, but Monday's new additions are the first time the search company has looked to expand to cross-platform multiplayer.
Google's announcement also comes as Microsoft is said to be working to bring its own Xbox Live service to Apple's iOS, as well as Google's Android. In addition to Apple's Game Center, the space on iOS is also occupied by Origin from Electronic Arts, as well as Scoreoid.
Amazon also has its own gaming social network, dubbed GameCircle, which it launched on Kindle Fire devices in 2012. Apple has offered Game Center on its mobile devices since iOS 4 launched in 2010, while cross-platform support with OS X debuted in Mountain Lion in 2012.
55 Comments
Why on Earth would anyone want this? Ever?
[quote name="Tallest Skil" url="/t/165554/google-play-games-cross-platform-multiplayer-comes-to-ios-stepping-up-competition-with-apples-game-center#post_2489515"]Why on Earth would anyone want this? Ever? [/quote] I think it's something that developers would be interested in as much if not more than individual gamers.
[quote name="Tallest Skil" url="/t/165554/google-play-games-cross-platform-multiplayer-comes-to-ios-stepping-up-competition-with-apples-game-center#post_2489515"]Why on Earth would anyone want this? Ever? [/quote] Because back on Earth half the world uses Android. It's nice to be able compete with everyone and not just iPhones. Apple would do well to provide an Android framework for Game Center. If Google didn't have roughly half the market your comment might make some sense. It's high-time Apple made a simplified WhatsApp-esque iMessage registration process for iPhones and released an Android version of iMessage so Apple devices can massage the other half of the smartphone planet without the need to download a cluster of other shitty apps. Why am I sending you weird symbols in my texts? Oh, I forgot my emoji don't work when I text you. Let's make this experience seamless, Apple, please. And let's crush WhatsApp as it's just getting going. Apple could ripoff WhatsApp's business model and charge $1 per year on Android and charge nothing on iOS. Or seeing as they have the dough and then some make iMessage free everywhere with no ads and better WhatsApp business model.
You do actually believe this…
I think Game Center will probably go away in favor of other Apple offerings and solutions in iOS8. Personal conjecture, I know.
Apple could definitely have an Android section for connecting gamers.
Apple should separate the kinds of games that will run successfully on Android, since most Android users have much less processor speed, graphics power and memory available (just given the reality of how the Android platform is most successfully being used, at the low end).