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Google's smartphone-based Daydream VR gets support from top Android manufacturers

Google's forthcoming Daydream platform for virtual reality has support from Android device makers including Samsung, HTC, LG, and Huawei, though the hardware is predicted to only be "slightly better" than Samsung's own Gear VR.

Analyst Gene Munster of Piper Jaffray views Google Daydream as one more stop on a long —  and he believes inevitable —  road toward advanced virtual reality and mixed reality devices becoming commonplace. The platform was announced earlier this week at the I/O 2016 conference.

In a note to investors on Friday, Munster noted that the aforementioned companies — along with Asus, Alcatel, and Mi — are all signed on to build Daydream-compatible hardware. Google's VR platform has specific hardware requirements for phones, mandating high-resolution displays and high-performance sensors with fast response times in order to qualify as compatible hardware.

In addition to phone requirements, "Daydream Ready" VR phones will also be compatible with dedicated controllers, giving users a way to interact with content in virtual worlds.

At launch, Google expects DayDream will have supporting content from its own services like YouTube, Street View, Google Photos, and Google Play Movies. Third-party support is expected from The New York Times, The Wall Street Journal, USA Today, CNN, HBO, Netflix, the NBA, MLB, Hulu, Lionsgate, and IMAX.

Samsung already sells a Gear VR headset that works with certain Galaxy phones for a basic VR experience. With more stringent hardware requirements and dedicated controllers, Munster believes Google Daydream will offer a "slightly better" experience that will help introduce virtual reality to the masses.

"It also differentiates Android from Apple and introduces a feature set that could give people a reason to switch from an iPhone," Munster said.

Analyst Gene Munster has previously indicated he believes Apple will begin working with third-party manufacturers to enable iPhone-powered VR headsets within the next two years. He predicts Apple will expand its "Made for iPhone" program to include VR capabilities.

Munster is perhaps best known among technology enthusiasts as a longtime proponent of Apple building a full-fledged television set. He finally abandoned those hopes last year, telling investors he no longer believed Apple would sell its own HDTV.

Now he has focused his longterm attention on VR and mixed reality, as well as rumors of an Apple-built car.



19 Comments

SpamSandwich 20 Years · 32917 comments

Y'know, even if Apple were to suddenly come out with VR goggles/glasses I'd really have zero interest in such a thing. Back in the 80s I found the idea intriguing and rabidly sought out and followed all news on the subject. It was a dead end back then and I think it'll still be a niche product that will simply die again due to its isolating nature. Zuckerberg will eventually give up on it also. On the other hand, Augmented Reality may find wider use and acceptance eventually, but it still may be 5-10 years off.

3 Likes · 0 Dislikes
bsimpsen 15 Years · 402 comments

Y'know, even if Apple were to suddenly come out with VR goggles/glasses I'd really have zero interest in such a thing. Back in the 80s I found the idea intriguing and rabidly sought out and followed all news on the subject. It was a dead end back then and I think it'll still be a niche product that will simply die again due to its isolating nature. Zuckerberg will eventually give up on it also. On the other hand, Augmented Reality may find wider use and acceptance eventually, but it still may be 5-10 years off.

I agree. My wife and I watched the progression in VR technology though the late 80s and early 90s at SIGGRAPH conferences. It was socially awkward then, and it's socially awkward now. While mobile technology has offered us the ability to ignore each other face-to-face, VR makes that just too obvious. AR offers the potential to be fully present.

5 Likes · 0 Dislikes
nolamacguy 11 Years · 4750 comments

Y'know, even if Apple were to suddenly come out with VR goggles/glasses I'd really have zero interest in such a thing. Back in the 80s I found the idea intriguing and rabidly sought out and followed all news on the subject. It was a dead end back then and I think it'll still be a niche product that will simply die again due to its isolating nature. Zuckerberg will eventually give up on it also. On the other hand, Augmented Reality may find wider use and acceptance eventually, but it still may be 5-10 years off.

nah. VR died then because the silicon wasn't ready. it is now. suggesting it will be isolating is akin to saying computer use is isolating. well yes, it is, but thanks to connectivity, it isn't. 

1 Like · 0 Dislikes
techlover 12 Years · 879 comments

bsimpsen said:
Y'know, even if Apple were to suddenly come out with VR goggles/glasses I'd really have zero interest in such a thing. Back in the 80s I found the idea intriguing and rabidly sought out and followed all news on the subject. It was a dead end back then and I think it'll still be a niche product that will simply die again due to its isolating nature. Zuckerberg will eventually give up on it also. On the other hand, Augmented Reality may find wider use and acceptance eventually, but it still may be 5-10 years off.
I agree. My wife and I watched the progression in VR technology though the late 80s and early 90s at SIGGRAPH conferences. It was socially awkward then, and it's socially awkward now. While mobile technology has offered us the ability to ignore each other face-to-face, VR makes that just too obvious. AR offers the potential to be fully present.

I see what you both are saying, but what is considered socially acceptable changes with time.

Video games still hold a stigma for being socially isolating, when in fact millions and millions of people socially gather every single day and play them with one another from all over the world. Online gaming with VR looks like it holds some great potential from the little bit I have seen from the nascent Rift and Vive.

As far as other media for example, I don't see how two people watching the same thing together with VR on their couch or from across the globe, is any more isolating or socially awkward than say going out to an IMAX movie for 2.5 hours and sitting in total silence. Once the show is over, you engage with each other over what you just experienced.

The technology is still developing, we are just now getting to where resolution and frame rates are high enough for a decent overall experience. It's come a long way from the low frame rates and basic wire frame/polygon models of decades ago.