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Apple's App Store doubles Google Play revenue with only half the downloads, study finds

App analytics firm Sensor Tower is out with their latest report, once more showing Apple's App Store trouncing the more widely used Google Play Store in terms of generated revenue.

Both of the application shopping destinations showed some serious growth during the first half of 2018 as compared to last year. Combined, customers spent $34.4 billion on mobile games and apps from January to June of this year, an uptick from $26.9 billion or 27.8 percent growth year-over-year.

App Store customers spent roughly $22.6 billion in that time frame, which is nearly double Google Play's $11.8 billion. During that time, it had less than half the downloads of the Play Store.

On one hand, it is impressive that Apple is able to so handily beat Google when Android has a much larger global install base, but it is important to note that Google Play is not yet available in China, whereas the App Store is.

Year-over-year, Google Play did manage to slightly edge out Apple, growing 29.7 percent versus Apple's 26.8 percent.

Gaming, in particular, shined, growing an impressive 30 percent year-over-year during 2017, representing 82 percent of all app revenue. Looking at 2018, games grew 19.1 percent in the first half of this year, pulling in around $26.6 billion worldwide across both stores, representing about 78 percent of total app expenditure.

The new metrics continue to illustrate Apple's dominance in the field. In April, Sensor Tower observed App Store customers installed an average of 45 new iPhone apps in 2017, up from about 41 during the preceding year.



39 Comments

fred stein 11 Years · 78 comments

This is a strong positive for Apple, regardless of comparison or the competition. Apple invests heavily in the chips and the software tools to help App / Game developers on iOS, this include ARKit. Plus iOS updates propagate quickly to a sizable and well-heeled installed base. All these factors create superior ROI for iOS App developers, and superior UX for iOS users. 

That 26.8% growth rate allays concerns of seasonal or cyclical hardware sales.

brakken 11 Years · 687 comments

The Goog CrapStore will never be available in China. They are smart enough to make sure they don’t let some foreign company profit from something they can do so themselves. Throwing out these random and unfounded red herrings just makes AI seem as cheap and sketchy as most Android apps.

chasm 10 Years · 3624 comments

Headline is missing the word "still." :)

nunzy 6 Years · 662 comments

This is why the devs always come out with the iOS version of an app before they come out with the Android version, and lots of them never even bother to make an Android version.

And the iOS version is always much better quality than the Android version.

Android cannot survive much longer. They tried to kill the iPhone, but they failed.

supadav03 10 Years · 503 comments

Same story we been hearing. It’s not surprising anymore. If anything, it’s expected now.