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Apple names first head of marketing for augmented reality

Augmented reality demonstration at Apple Park's visitor center.

Last updated

Apple veteran Frank Casanova was recently named senior director of worldwide product marketing for augmented reality, the company's first such position related to the burgeoning AR field.

Casanova has been serving in the newly created post for less than a month, according to his LinkedIn profile. The position, officially referenced as Senior Director, Worldwide Product Marketing, is "responsible for all aspects of Product Marketing for Apple's Augmented Reality initiative," the profile reads.

A longtime Apple executive, Casanova first joined the company in 1997 as senior director of MacOS X Graphics, Audio and Video. He served in that role for ten years before being named senior director of iPhone partner marketing in 2007, a position he kept until the shift to head of AR marketing in February.

Bloomberg reported the LinkedIn profile change on Monday.

The creation of Casanova's new role makes clear just how important AR is to the future of Apple.

Unlike virtual reality, which places users in a completely digitized 3D environment, AR is best described as a layer of digital information overlaid onto the physical world. Mixing advanced hardware like cameras and positioning components with equally complex software, the technology has become a tentpole feature of the latest iPhone and iPad models.

Apple's focus on AR was first revealed with iOS 11, which delivered an initial set of consumer-facing AR products and tools like the ARKit framework for developers. First-party apps and features like Animoji and the Measure app are early examples of finished products, but rumors point to more comprehensive solution that could include an AR headset.

CEO Tim Cook continuously touts the company's AR pursuits in public interviews and investor conference calls. In the past, Cook has referred to AR as a "big idea" like the smartphone, saying the technology holds great value for consumers. Beyond the AR solutions built into iOS, however, Apple has yet to detail its wider ambitions in the space.



9 Comments

iOS_Guy80 905 comments · 5 Years

Saw it first hand at Apple Park store. Bring it own. Waiting for the headset or glasses, whatever Sir Johny Ives team creates should be exciting. 

EsquireCats 1268 comments · 8 Years

Tim Cook talks about AR the same way that he talked about watches and wrists in the lead up to Apple Watch.

Latko 398 comments · 7 Years

Apple has the right long term vision but when it comes the getting there
(ahem...look at project Titan)
When it should be glasses - and getting those adopted - they shouldn’t have fired Angela, the “Mrs Spectacles” role model. (Weep. I miss her so...)

bestkeptsecret 4289 comments · 13 Years

While AR is still taking baby steps, I was really amazed at how well the Measure app works on the iPhone.

I had to take some measurements and decided to try the app and, on later cross-verifying with an actual measuring tape, the app was just 1cm off! In fact, I think even the 1cm may have been because I didn't pick the start/ end point accurately.

The app is a small marvel.

seanismorris 1624 comments · 8 Years

AR really is going to be a tough sell, good luck Frank Casanova.

All the ways AR could be useful are more trouble then they’re worth... currently.

Basically, AR has some niche uses like those of Google Glass Enterprise, but I can’t imagine why I’d need something like that on my phone.

In fact, Apple give me Apple AR Glass(es) first...