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Apple launches early access program for Apple Arcade

Apple has started an internal employee-only testing round of Apple Arcade, giving them a chance to check out and stress-test the highly anticipated game streaming service.

Employees at Apple are getting a sneak peek at the games available at Apple Arcade while Apple runs a limited internal "carry test." For $0.49 a month with a one-month free trial, Apple Employees are getting the chance to play early builds of games such as Way of the Turtle, Down in Bermuda, Hot Lava, Sneaky Sasquatch, Frogger in Toy Town, and many more.

Apple has invested more than $500 million dollars on Apple Arcade so far, and is set to showcase over 100 titles at the mid-September launch. This internal carry test likely gives Apple valuable feedback about how well Apple Arcade will perform, as well as alert them to any pre-release bugs.

The internal carry test program will draw to a close with the launch of iOS 13, according a report by 9to5 Mac on Saturday morning. Apple's pricing for Apple Arcade for consumers is not yet known.

Image Credit: 9to5mac Image Credit: 9to5 Mac

All of the games are all still in development builds, as indicated in their descriptions. By opening Apple Arcade to testing, it is likely that game developers such as Konami, SEGA, and LEGO will receive valuable information about how their games will play pre-release, giving them a chance to perform bug fixes as needed.

There will also be no advertisements or in-app purchases in any game offered on this service. All downloadable content will also be included within the flat subscription fee as well.

There are a few downsides to this model, though these primarily fall on the developers. Larger developers are sure to see a larger cut of the revenue, while smaller developers may find it hard to cover their cost of development. This is essentially the same problem musicians face when releasing their music to websites such as Spotify.

Still, many smaller developers are likely to see a boost in their studio's over-all visibility, which could lead to a net benefit.



25 Comments

iOS_Guy80 5 Years · 905 comments

Surprised employees are being charged .49. They were given first crack at testing the Apple Card for nothing. 

seanismorris 8 Years · 1624 comments

So your alpha testers are being charged .49 / month?

This must be a way to not pay your employees overtime, and avoid labor lawsuits...

Company memo:
Wink. Wink. “You don’t have to play and give us feedback if you don’t want to.”
Also, “Please don’t print out your resume on company printers”.

Apple sometimes does the strangest things.  It’s like the bean counters are in open warfare with who ever is in charge of “don’t be evil”.

chaicka 14 Years · 257 comments

Still much better than enterprises who force employees to use soft-phones yet not willing to pay for a wired headset.

Make a guess what’s the response when request for the rationale behind not issuing a wired headset?

”Most of you have a smart phone right. You can use the earphone that comes with it.”

brertech 13 Years · 31 comments

One reason to charge a nominal fee for the beta is to weed out anyone who doesn’t care enough to use it, but just wants to see what it looks like.

AppleGenius391 5 Years · 4 comments

Apple’s charging employees because it’s the only way to truly test the SUBSCRIPTION service. You need to run the test with a paid (nominal) test. It’s not a requirements for employees to test, but if they want early access then they are getting to play for very little, while helping to find and report any bugs. This isn’t the QA team doing testing....