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Apple earns more from gaming than Sony, Nintendo, Microsoft, Activision combined

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Apple's profits from gaming outweighed those of major game companies, according to a report, with Apple earning more from App Store games in its 2019 fiscal year than Nintendo, Microsoft, Activision Blizzard, and Sony combined.

The lawsuit between Epic and Apple brought many details about Apple's operations to light, due to the vast amount of evidence surfacing during discovery and subsequently being submitted to the court. In a report examining some of the data released as part of the lawsuit, it seems Apple's earnings from gaming surpassed many other heavyweights in the industry.

Analysis from the Wall Street Journal put Apple's operating profits derived from gaming in 2019 at $8.5 billion. During the trial, Apple said the discussed operating margins were not right and were higher than reality.

The report claims the gaming-based figure is approximately $2 billion more than the operating profit generated from games during the same 12-month period by Sony, Activision, Nintendo, and Microsoft. The gaming companies' data stemmed from company filings, while Microsoft's figure was from an analyst estimate.

Apple told the publication on Friday that the operating margins discussed in the trial were produced from analysis that didn't take into account numerous joint costs associated with the App Store. In effect, the analysis included all of the game-related revenue but only a tiny fraction of the possible cost.

Gaming makes up the bulk of App Store revenue, the analysts offered, taking into account data from Sensor Tower that estimated Apple received $15.9 billion in revenue from the App Store for the year, and that 69% of that figure derived from gaming. Using data from the court, it was implied the App Store had an operating profit of $12.3 billion for the year, accounting for almost a fifth of the overall operating profit.

Regardless of how the breakdown is performed, it demonstrates that Apple is a major force in gaming, one that outpaces mainstay companies synonymous with console gaming.

In her ruling of the lawsuit on September 10, Judge Yvonne Gonzalez Rogers noted that Apple did enjoy "considerable market share of over 55% and extraordinarily high profit margins," but that Epic failed to demonstrate Apple was an "illegal monopolist." Epic has appealed the decision.



29 Comments

planetary paul 10 Years · 143 comments

I'm not exactly surprised. The only thing I see these days when I open the mobile App Store is games, games, more games and then some. There used to be a time when Apple was considered to be an absolute nobody in games. Somehow they turned that around ;-)

omasou 7 Years · 643 comments

Console and PC players constantly bad mouth iOS as a gaming platform, yet it makes more money from of games. Doh!

Not rocket science accounting at play here. Apple sells way more iPhones than consoles and PCs (for games) combined. So Apple should be penalized or thought badly of b/c they are successful at providing their customers what they want?

Also seems like people keep forgetting what it takes to keep the cloud up for all those players.

Give me a break.

crowley 15 Years · 10431 comments

Pretty sickening.  Apple's major impacts on games has been almost entirely negative in my view.  Free to play casual trash and the worst kind of monetisations.

danox 11 Years · 3442 comments

crowley said:
Pretty sickening.  Apple's major impacts on games has been almost entirely negative in my view.  Free to play casual trash and the worst kind of monetisations.

Epic is the biggest negative in games, a close second are other gaming companies.

auxio 19 Years · 2766 comments

crowley said:
Pretty sickening.  Apple's major impacts on games has been almost entirely negative in my view.  Free to play casual trash and the worst kind of monetisations.

So Apple mandated that game developers use that business model?  They raced to the bottom themselves in a desperate attempt to be on every phone.  The hardcore gamer market (i.e. people who will pay a significant amount of money for games) is only so big, as is shown by the console industry.  Either you go after that market (and charge appropriately for well designed games) or you go for a bigger market via the free with monetization approach.  It's not Apple's fault so many choose the latter.