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Kuo predicts spring debut for Apple mixed-reality headset

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Analyst Ming-Chi Kuo has revised his prediction for the official debut of the highly anticipated Apple augmented reality device, suggesting that the company will now announce it in spring 2023.

According to the analyst, Apple still faces delays with its mixed-reality headset. He cites issues "with mechanical component drop testing and the availability of software development tools."

Because of this, it's increasingly unlikely that Apple would announce it during a January media event.

Kuo predicts that the company will instead announce it during an Apple Event in spring or during the annual Worldwide Developers Conference in June.

While he believes that the device may be announced in the first half of 2023, he expects that it will not begin shipping until the end of the second or third quarter of 2023.

In December, Apple reportedly changed the name of its mixed-reality operating system to "xrOS," signaling that the company could be close to releasing a mixed-reality headset.

Currently anticipated to be in an "advanced" stage of development, Apple's first headset launch could include a pair of 4K OLED displays, 15 camera modules dotted around the outside, and potential support for eye tracking and hand gestures. The first wave could also be an expensive headset, with prices up to $3,000 proposed.



6 Comments

9secondkox2 8 Years · 3148 comments

I can see Apple Horizon (or whatever) glasses launching at WWDC, hyping developers to build for it, with a new AR kit dropping at the same time. Tailored workshops and mentoring, and a product drop as soon as the fall, just in time to flood Christmas trees around the world. 

eightzero 14 Years · 3148 comments

I still don't know what to think of this. Every product that Apple rumored or made since it was founded was sort of predictable what it was actually for. Other than a gaming device, I don't see this as a widely popular consumer device for anything but gaming. Specific industrial uses maybe, but that doesn't sell millions of them. Maybe it really is intended for gaming...and if that's the case...fine. I just won't have a use for it. Been a long time since I've had to say that. Heck, I even bought a Newton.

avon b7 20 Years · 8046 comments

eightzero said:
I still don't know what to think of this. Every product that Apple rumored or made since it was founded was sort of predictable what it was actually for. Other than a gaming device, I don't see this as a widely popular consumer device for anything but gaming. Specific industrial uses maybe, but that doesn't sell millions of them. Maybe it really is intended for gaming...and if that's the case...fine. I just won't have a use for it. Been a long time since I've had to say that. Heck, I even bought a Newton.

There are almost infinite use cases for XR but true XR is not encapsulated in the same way as console gaming can be and when gaming went online, the demands on network infrastructure were manageable.

For a good XR experience, the devices must be widely usable in different environments and that requires content support from third parties. A lot of third parties and XR is far more demanding in terms of resources. On device resources, network resources etc.

Carrier infrastructure is not yet ready for moving huge amounts of high resolution, low latency XR data to and from users. In truth, it won't be until 5.5G is widely available that infrastructure will be able to become viable on a wide scale. 

I would imagine that pricing would be a logical impediment to widespread early adoption or if a cheaper device were made available, perhaps it would be encapsulated to specific scenarios (gaming, training, educational...) 

In terms of format support, I would think some kind of standard would come into play as opposed to a proprietary system. OpenXR maybe.

eightzero 14 Years · 3148 comments

avon b7 said:
eightzero said:
I still don't know what to think of this. Every product that Apple rumored or made since it was founded was sort of predictable what it was actually for. Other than a gaming device, I don't see this as a widely popular consumer device for anything but gaming. Specific industrial uses maybe, but that doesn't sell millions of them. Maybe it really is intended for gaming...and if that's the case...fine. I just won't have a use for it. Been a long time since I've had to say that. Heck, I even bought a Newton.
There are almost infinite use cases for XR ...

I don't dispute this, but I simply can't think of any that would actually sell at a consumer level in any sort of economically viable numbers. A HUD for driving or sports? Shirley these would be useful, but how many could Apple really sell? What information does a consumer want to see overlayed on the real world that isn't a game of some sort? I guess I can't think different.