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Apple's headset will need killer apps & services to be successful

An Apple headset may launch in 2023

As Apple reportedly prepares to announce a mixed-reality headset at WWDC, analysts predict that the high cost and reliance on immersive apps and ecosystem integration will be key factors for its success.

With Apple's WWDC event drawing near, there is great excitement regarding the upcoming revelation of Apple's mixed-reality headset. Speculations suggest that the announcement will take place during the event, and the headset is projected to become available in the latter part of 2023.

In a note to investors seen by AppleInsider, analysts at TD Cowen believe introducing the mixed-reality headset is merely the initial step, as they predict that Apple will launch a virtual reality-focused headset in 2024. Their forecast also echoes other reports, saying that the cost of the MR headset could be between $2,000 to $3,000.

That high cost is due to the display and optical components, which could take up as much as 60% of the total hardware cost. That's followed by sensors at approximately 15% and semiconductors at around 8%.

Apple relies on high-quality micro OLED display panels, pancake lens optics, and 8-10 front-facing 4K camera sensors to differentiate features from competing headsets. Additionally, the research suggests that suppliers involved in the production of the headset include Sony for the display, TSMC for the display and SoC processor, LG Innotek for the ToF sensor, Pegatron for assembly, and Hon Hai for mechanical components.

But for the headset to be successful, it needs killer apps and integration into Apple's software and services ecosystem. TD Cowen suggests that the growth of the headset could be propelled by various app categories, such as health and fitness apps, as well as the lifestyle category encompassing kids and family, social networking, shopping, and tourism.

Apple holds a competitive edge in XR platform content creation due to the vast number of approximately 34 million iOS developers worldwide. As a result, discovering content through the App Store will be crucial for users adopting the headset.

Furthermore, Apple has an opportunity to address the existing gap in the XR/VR ecosystem by providing immersive XR content for subscription services like Music, TV+, and Fitness+. The company's digital payment platforms, including Apple Pay, Apple Card, Apple Cash, and Apple Pay Later, could also play a pivotal role in facilitating monetization across virtual worlds and platforms that are not limited to a specific operating system.

As part of the report, Cowen maintains its "Outperform" rating for AAPL stock and a price target of $195.



32 Comments

twolf2919 149 comments · 2 Years

Come on, let's be real - what "killer app" can you imagine that would convince you to part with $3,000?   I can't even think of many use cases outside of gaming for a dorky *headset* - much less a "killer app".   Even if there was a killer VR game that was introduced alongside the headset - how long could one game possibly keep you engaged?  Long enough to make worthwhile investing $3,000?
A headset has the same "chicken or egg" problem that AR applications face with the iPhone.  There are tons of use cases for AR - but developers are not creating apps for them because the only way to utilize the apps is by using your iPhone as your AR glasses.  Nobody will hold up their iPhone for any period of time just to see an augmented reality.  Same thing with this headset: even if it has AR capability, nobody will wear a headset in public!  So developers would be writing app for a market - customers with AR glasses - that won't exist for years.

macxpress 5913 comments · 16 Years

twolf2919 said:
Come on, let's be real - what "killer app" can you imagine that would convince you to part with $3,000?   I can't even think of many use cases outside of gaming for a dorky *headset* - much less a "killer app".   Even if there was a killer VR game that was introduced alongside the headset - how long could one game possibly keep you engaged?  Long enough to make worthwhile investing $3,000?
A headset has the same "chicken or egg" problem that AR applications face with the iPhone.  There are tons of use cases for AR - but developers are not creating apps for them because the only way to utilize the apps is by using your iPhone as your AR glasses.  Nobody will hold up their iPhone for any period of time just to see an augmented reality.  Same thing with this headset: even if it has AR capability, nobody will wear a headset in public!  So developers would be writing app for a market - customers with AR glasses - that won't exist for years.

In 2007 people parted with $600-700 for a smartphone (fully subsidized btw) which was unheard of at the time and quite expensive. You need to think outside the box and not just what people are using it for today just like Apple did with iPhone, Apple Watch, etc. Apple didn't become successful by being narrow-minded. 

Xed 2896 comments · 4 Years

twolf2919 said:
Come on, let's be real - what "killer app" can you imagine that would convince you to part with $3,000?   I can't even think of many use cases outside of gaming for a dorky *headset* - much less a "killer app".   Even if there was a killer VR game that was introduced alongside the headset - how long could one game possibly keep you engaged?  Long enough to make worthwhile investing $3,000?
A headset has the same "chicken or egg" problem that AR applications face with the iPhone.  There are tons of use cases for AR - but developers are not creating apps for them because the only way to utilize the apps is by using your iPhone as your AR glasses.  Nobody will hold up their iPhone for any period of time just to see an augmented reality.  Same thing with this headset: even if it has AR capability, nobody will wear a headset in public!  So developers would be writing app for a market - customers with AR glasses - that won't exist for years.

Luckily for the everyone, innovation isn't based around your singular ability to imagine.

I would implore you to consider how you may see a given concept in a new light if you had been working on it for a decade along with teams of people numbering in the thousands. Additionally, I'd have you look at Apple's long history of being successful with products that people such as yourself said were foolish for them to consider.

Personally, I have no current need for a VR or mixed reality goggles, but my concept of their use is currently still well within what has been available so far.  My inability to see how a new product may offer an experience that works for me is my shortcoming, not Apple's... but at least I see that limitation in myself, which is why I'm waiting for an announcement and demo before I determine how much (if anything) I'm willing to pay for a new product category from Apple.

hmlongco 586 comments · 9 Years

"Apple's headset will need killer apps & services to be successful"

An entry in the Captain Obvious category, if you ask me.