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Why Google lost its mobile app store fight with Epic, and Apple won

For three years, we've been hearing about Epic Games' fight with both Apple and Google over how App Stores operate, with the decisions going in wildly different directions in each case. Let's look at why.

Before anyone gets lost in a haze of free market, anti-monopoly philosophizing, let's remember that Epic's motivation is money. They wanted to keep more of what they earned from their mobile games, starting with the popular Fortnite.

Epic thought the 30% cut — which isn't always 30% — Apple and Google expected was too much. And, in fairness, Apple ultimately modified its commission terms after Epic's initial complaint.

Apple dropped its commission rate in half after the subscriber's first year. Apple also set up an App Store Small Business Program, garnering a lower commission rate for developers who make less than $1 million a year in sales.

Epic doesn't qualify for the lower commission rate, of course, but most do. As it turns out, more than 90% of developers qualify, according to Apple's own estimates.

But Epic tried to subvert both Apple and Google' in-app purchase systems, and was kicked out of paradise for its efforts. Banned from both stores, Epic then sued each company for anticompetitive behavior.

Epic mostly lost its fight with Apple in 2021, but in mid-December, Epic decisively won its fight with Google. There are various reasons why.

Epic was (mostly) wrong about Apple

The judge in the Apple case ruled that Epic failed to prove its central thesis, that Apple was operating as an illegal monopoly. Judge Yvonne Gonzalez Rogers ultimately rejected 9 of the 10 claims Epic made, although she did find that Apple violated the state of California's unfair competition law through its "anti-steering" efforts.

The injunction she put in place requires Apple to let app developers provide links to alternate payment methods, though that matter is not yet settled. Apple's fighting it tooth and nail all the way to the Supreme Court. The 9th Circuit Court delayed implementing Rogers' injunction, and the Supreme Court has upheld that decision while Apple gets ready to appeal the case to them.

What's more, Judge Rogers ultimately left the door open to future litigants who want to sue Apple on similar grounds. She didn't deny that Apple wielded enormous influence in its app ecosystem.

She ruled that Epic hadn't made its case that that constituted a monopoly, specifically. Instead, she defined the market as "digital mobile gaming transactions," a more broad definition that included both Apple, Google and others.

Epic was right about Google

The second time around, Epic did a much better job of proving that Google wielded its monopolist status over its ecosystem like a cudgel.

Ultimately, Google hoist itself by its own petard.

Google's own "Project Hug" effort treated some top-tier developers differently than others, paying out hundreds of millions in incentives to keep game developers and publishers in the Play Store.

Epic's attempt to bypass the Play Store so rattled Google that they were afraid that if Epic were successful, other big names in the game world would follow suit. Google worried that it could lose up to $6 billion in Play Store revenue if Amazon, Samsung, and others decided to roll their own payment systems.

In court, Epic called the effort "bribe and block," a strategy that paid "actual and potential competitors not to compete."

Unlike the Apple case, the jury was left to define the scope of Google's market in its ruling, and it went with Epic's definition as the source of Android app distribution and associated billing services. That narrower definition compared to Judge Rogers cast Google's actions into a harsher light.

It didn't help that Google's note-taking was both excellent and awful. During the process of discovery, Epic found plenty of examples where Google executives said the quiet things out loud that painted a damning anti-competitive picture.

It's also telling what wasn't revealed. Google wasn't able to produce a lot of text chat between executives. The result, they claimed, of a default setting on their Google Chat app.

Which, if true, is ultimately not an excuse — the company has an absolute requirement to retain that stuff. Google should have known better, and that fact wasn't lost on Judge James Donato, who presided over the case.

Donato told the jury on their way to their ultimately very short deliberation that the absence of that evidence could be construed negatively against Google. And at least one juror told reporters after the ruling that Google's ethically dubious lack of data retention played into their decision.

That brings us to our next point:

Different cases, judges, and a jury

First of all, Apple won because it never claimed to be open in the first place. It treats all developers by the same set of rules, and the penalties for breaking the rules can be severe.

Google doesn't have one set of rules, the trial proved. It championed being open, and at the same time it carved out special deals in secret and took steps to be sure that other parties didn't hear about the deals.

Google's more superficially open ecosystem worked against it, in the end. Apple's absolutely rigid behavior to not allow any app stores but its own gave the company a legal consistency around how it charges developers. Google may pay lip service to openness, but it aggressively and egregiously abused its power to keep the Play Store's dominance.

And, the same judge didn't hear both cases. Every judge brings their own wealth of experience and legal understanding to the proceedings.

It's also important to note that Epic's case against Apple was a bench trial. It was put before a judge, not a judge and jury, unlike the Google case.

Legal experts often agree that jury trials play out better if there's a narrative with emotional appeal. With Epic's lawyers pitting it as the rugged billion-dollar underdog, versus the trillion-dollar Google and Apple, there was a story for the audience to grab and identify with. Epic is very much their own 800 pound gorilla, but that's compared to Google's King Kong.

Bench trials, meanwhile, typically hinge on very specific legal or highly technical issues that a judge can make better sense of, than a group of laypeople without that judge's acumen and experience. Judge Rogers was clearly threading that line a few times in her judgments in the Epic v Apple case.

Google woes continue

Google's having a December it probably would prefer not to remember. The week following the verdict in the Epic case, the company agreed to a $700 million payout to settle an antitrust case put forth by attorneys general in several states, which it settled in September.

About 102 million US consumers will be eligible to get a piece of the settlement. Most of the money — $630 million — wil be paid out to consumers, with states expected to receive about $70 million for their trouble.

Judge Donato will decide on damages in the Epic v Google case after holding hearings in mid-January, and Google has already said it will appeal the decision. So, at least for the moment, it's status quo.

But change will be coming, for sure, both to the Apple App Store and to Google's Play Store sooner rather than later, not just because of this trial, but also because of international regulators. As with most things involving billion- and trillion-dollar powerhouses, the partial tale will only be told when the dust settles, and the full story will have to wait for biographies and historians.



5 Comments

chasm 10 Years · 3624 comments

A clear-eyed and informative summary of some complicated issues and proceedings, thanks!

tht 23 Years · 5654 comments

Unlike the Apple case, the jury was left to define the scope of Google's market in its ruling, and it went with Epic's definition as the source of Android app distribution and associated billing services. That narrower definition compared to Judge Rogers cast Google's actions into a harsher light.This is just crazy sauce that Google left the job of defining the market to a jury. Same thing for the judge in the case. They let the jury define the market? Doesn't sound right.

Google definitely did use the Microsoft style 1990s era business playbook with Android OEMs. Once the OS vendor starts threatening OEM vendors with pulling licenses, preventing the OEMs from doing things they want to do, and things like that, antitrust problems compound as marketshare increases.

I'm still a little befuddled with the logic of Google having an illegal monopoly on Android app distribution and payments though. With Apple, it is much easier. They design and "make" the hardware (down to chip design), design-ship-support the OS, and design-ship-support the platform and tools. It's their product through and through and you can't have a "monopoly" on your own product. Google Android has something like 50% of the market in the USA. For me, that's a little low in marketshare to have monopoly power. Those deals though. Definitely can see that those deals hoisted Google on its own petard.

FileMakerFeller 6 Years · 1561 comments

tht said:

I'm still a little befuddled with the logic of Google having an illegal monopoly on Android app distribution and payments though. With Apple, it is much easier. They design and "make" the hardware (down to chip design), design-ship-support the OS, and design-ship-support the platform and tools. It's their product through and through and you can't have a "monopoly" on your own product. Google Android has something like 50% of the market in the USA. For me, that's a little low in marketshare to have monopoly power. Those deals though. Definitely can see that those deals hoisted Google on its own petard.

The context for Android is that Google has always promoted it as an open system, and as an open system it should not have an opinion about the software being added to it. Users can CHOOSE where they get that opinion from by selecting an app store that provides features they care about; the store is responsible for educating the user about each application and obtaining consent for installation that is then communicated to the OS using a standard process, and then recording the OS response against the user's account.

The version of Android licensed to OEMs, however, overwhelmingly favours the Google Play store and the evidence provided to the court confirms it. This means that Google is either lying about the openness of the system or that it is exerting undue influence in an open market. Catch-22.

tht 23 Years · 5654 comments

tht said:

I'm still a little befuddled with the logic of Google having an illegal monopoly on Android app distribution and payments though. With Apple, it is much easier. They design and "make" the hardware (down to chip design), design-ship-support the OS, and design-ship-support the platform and tools. It's their product through and through and you can't have a "monopoly" on your own product. Google Android has something like 50% of the market in the USA. For me, that's a little low in marketshare to have monopoly power. Those deals though. Definitely can see that those deals hoisted Google on its own petard.
The context for Android is that Google has always promoted it as an open system, and as an open system it should not have an opinion about the software being added to it. Users can CHOOSE where they get that opinion from by selecting an app store that provides features they care about; the store is responsible for educating the user about each application and obtaining consent for installation that is then communicated to the OS using a standard process, and then recording the OS response against the user's account.

The version of Android licensed to OEMs, however, overwhelmingly favours the Google Play store and the evidence provided to the court confirms it. This means that Google is either lying about the openness of the system or that it is exerting undue influence in an open market. Catch-22.

Yes, like I said, Google's inherent issue was that they used their position as both the OS vendor and the platform vendor to force OEMs to favor one or both (Android and Play Store). Just like MS did with DOS/Windows, IE and Office. Hoisted by their own petard.

My qualm was really over the unit share number. At some unit share number, it becomes important. If Android had 25% marketshare, would it be a problem? Everyone's got a number. 10%? 75%? 50% seems low. MS had 98% share of PC operating systems, with Office at 90+ percent, and they got off with a change in presidency. ;)

One of the things regulators should have done was to prevent Google from offering OEM Android licenses for "free". Once Google was allowed to do that, it meant the merchant model for operating systems and platforms was over. MS Windows survives on the momentum of Office, and careful segmentation of Office, and games on the consumer side. MS has spent hundreds of billions on gaming. I've have not seen it proven that MS has actually made money on games. They've a lot of loss leaders and big buyouts. Just haven't seen the accounting to prove that they actually have made money. They tried would they do best with the merchant OS licensing model in Windows Phone. Just couldn't do it.

Anyways, it's doubtful that any business can be successful selling smartphone OS and platform licenses when a monied competitor offers it for free. So, I can see regulators forcing Google to open Android. It's just the 50%. And, I'm not sure if Google would continue to advance Android if it becomes a regulated utility. They mind as well revector their resources and make their services more sticky, and leave Android OS development to open source contributors.