Apple has reportedly begun talks with Immersion to integrate haptic feedback into future touchscreen devices, addressing a complaint leveled against the iPhone by fans of physical buttons and keyboards.
The meetings are said to parallel a more publicized deepening of relations between the two companies through indirect means: Immersion this week hired Clent Richardson, a former Worldwide Solutions Marketing VP at Apple between 1997 and 2001.
What exactly would be implemented is unclear. However, Immersion's most recent efforts have focused on using haptics to simulate physical button presses in an increasing number of touchscreen phones, including Sprint's soon-to-be iPhone rival, the Samsung Instinct.
The technique most frequently involves sending short, concentrated pulses through all or specific locations of a phone as the user taps buttons in software. In effect, haptics not only restore some of the feel absent in touchscreens, but also give users a way of confirming that the phone has recognized a command through more than just visual output.
A frequently-cited complaint regarding the iPhone is its lack of tactile feedback for converts from BlackBerries and other smartphones, many of whom expect the relative certainty of physical responses while navigating the interface or typing.
Neither Apple nor Immersion has commented on the rumored discussions, which are still early and so aren't expected to result in a finished product for some time.
52 Comments
I hope Apple works with these guys to create a typically superior implementation of this tech.
I'm not really that impressed with how it's been done so far-- seems more like a gimmick than a genuine UI improvement.
Of course, even if Apple and Immersion come up with an eerily exact simulation of a physical button press, there will be plenty of people rolling their eyes and saying "big deal, my phone has had haptics for years, welcome to 2004 Apple, lol."
I wonder how this might affect battery life?
Well, I hope Apple figures something out. I have yet to use the iPod portion of my iPhone because I only really listen to music when I'm driving or riding my bike and I'm not going to fiddle with a screen that will distract me.
I'm not going to bring my phone and a separate iPod with me and neither would Steve.
Well, I hope Apple figures something out. I have yet to use the iPod portion of my iPhone because I only really listen to music when I'm driving or riding my bike and I'm not going to fiddle with a screen that will distract me.
I'm not going to bring my phone and a separate iPod with me and neither would Steve.
Just out of curiosity, how do you see haptics improving things for you?
All you get is confirmation that you've touched something functional. Without any way to distinguish between somethings, don't you still have to look at your iPhone to do anything?
The way I imagine it working well in terms of input feel might be costly in terms of battery life.