Known equally for its DS handheld and its Wii console, the company said on Thursday that it anticipates its first profit decline in four years not only because of a rough economy playing havoc with game sales but also due to harsher competition in the portable arena stemming directly from Apple devices.
In a conference call discussing the results, Nintendo didn't outline just how much it saw coming from the iPhone and iPod but tellingly didn't mention the Sony PSP, its veteran rival since 2004, as a threat. The pocket PlayStation posed little danger as its own sales were cut in half from levels that were already significantly lower than those of the DS.
Nintendo's comments are the first on-the-record statements from the Japanese company that treat Apple as a genuine competitor. The iPhone maker itself has been quick to challenge Nintendo, calling the iPod touch a "console experience," but until now hasn't been acknowledged in return.
It echoes a mounting preference for Apple's business model and for the hardware itself. With the exception of its fledgling DSiWare store, Nintendo has depended almost exclusively on physical copies to sell games and, as a consequence, has always had to charge a much higher price to ship and stock games at retail stores — something Apple has never had to do for its touchscreen devices, either of which relies solely on downloads. A cursory check many retailers prices most Nintendo DS games between $30 and $35 while an iPhone game is regularly below $10, sometimes below $5, and other times free. The wide gap has made it easier for gamers to fill their iPhones and iPods with games and lured developers with the promise of much wider exposure. Even with less than a week of the App Store being open, about a quarter of all apps for the iPhone and iPod touch were games.
Moreover, as the iPhone technology itself is at least three years more recent than the 2004-era components in Nintendo's product even when discounting the multi-touch controls, the possibilities for games have been particularly tempting for developers. Famed id Software co-founder John Carmack once described even the original iPhone processing power as superior to the DS and PSP put together and has chosen it as the sole modern handheld platform to receive ports and other games based on Doom, Quake and other properties well known by gamers but usually impractical on other consoles and phones, including the Nintendo DS line.
But while the iPhone might already be casting a shadow over sales Nintendo once thought very secure, new signs are emerging that the company may want to be fearful for sales of consoles for the living room as well. Despite the Wii being much faster than the DS, a developer from Telltale Games just this week said the iPhone was more powerful than the much larger and more expensive game system both because of genuinely speedier components but also because of arbitrary limits imposed by Nintendo on downloadable Wii games. He speculated that the company's latest adventure game series, Tales of Monkey Island, might actually look better and run faster on Apple's cellphone, which itself got a direct port of the earlier Secret of Monkey Island in recent days.
"The voices and textures [in Tales] are the way they are because we're limited to 40 megs for WiiWare titles," he said. "Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
239 Comments
I'd agree.
I know I would have gotten my kids iPod Touches instead of Nintendo DS's if they (and the current App Store) had been available then...
All those people who have said the iPhone isn't for gaming/is bad for gaming/will never challenge Sony or Nintendo . . . here you go. You've been told this a long time ago.
Apple is developing the future face and direction of tech. But some of you still refuse to believe the sheer power and influence of this company, that is making even giants like MS look like weekend startups when it comes to sheer R&D effectiveness in the consumer market.
Hmm....interesting...
man, i wish nintendo would offer their Gen 1 games for the touch and phone. Perfect format.
Sure, it's going to put a huge dent in their DS/GB earnings. But as we've seen with the Wii, Nintendo has a history of re-inventing the wheel. maybe it's all just smoke and mirrors for a major update to the DS.
IMO, Nintendo has to get past the whole cartridge gaming. Make the next DS like the touch with online downloads and greater storage capacity. But, then it's too much like the touch, so why bother.
They need a big advancement. LIke the Wii. Make the DS something that bridges the generational gaps we have in computing. Senior Centers now have Wii's as fitness programs. I'd like to see Apple create something that both a 90 year-old and an 11 year-old WANTS to own.
I knew it was only a matter of time.