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App Store downloads led by free apps; one quarter are games

Revealing the bias towards younger users, mobile ad group Medialets has tracked iTunes' App Store and finds that free apps rule the download charts, but that game developers are thriving in the paid world and that some developers should already be successful.

With Apple having pulled actual download counts just hours after the App Store was accessible to the public, the marketing firm uses the number of ratings for each app to estimate the actual demand.

Of the top ten most rated apps available for the iPhone and iPod touch as of press time, just one — Super Monkey Ball — costs users any money. The rest are a mixture of free entertainment-related software, games, and social networking tools. The chart includes category leaders such as Apple's own Remote software, which leads with 1,320 ratings, as well as AIM and Facebook.

A higher average rating for a frequently rated app also provides a clue as to the real popularity of an app, Medialets tells AppleInsider.

Apple has also seen the average paid price for a posted app decline in just a matter of days. While a typical paying customer would have spent $6.03 on software from the App Store on Friday, with just 500 apps available, the number has since decreased a valuable 56 cents to $5.47 with many skewing to near-free downloads.

The early statistics suggest a heavy, if expected, leaning towards free apps in the store, and particularly for the social networking category, where free apps are the rule and paid apps are often premium versions of free apps.


Medialets' breakdown of App Store titles by category, number, and price.

Medialets breakdown of App Store prices
The quick decline of the average paid app's price over the weekend.

For paid content, however, both customers and developers are skewing towards games. Of the 802 total apps counted in the store by Sunday, 27 percent are games, with just 21 of them available for free but nearly all available for $10 or less.

Even for apps well out of contention for the top spot, however, the income is still likely to be worth the effort. For Super Monkey Ball creator Sega, its pioneering iPhone game is estimated to have earned about $4.9 million in its first weekend based on relative data and its $9.99 official price; the $69.99 aviation weather guide ForeFlight Mobile, however, may have generated $3.4 million despite selling far fewer copies.

More modest apps are still likely to have generated significant amounts of income, with a game like PopCap's Bejeweled 2 netting about $627,000 based on the predictions.

Estimated income for major apps
Estimated relative income for major apps over the weekend.



29 Comments

fuyutsuki 20 Years · 293 comments

Nice guesswork.

Weren't there meant to be real numbers though? As in I heard there were download statistics in the OTA AppStore app. (I can't verify this as I still don't have one yet!)

Anyway, it's easy to tell the store's a great moneymaker for Apple and 3rd parties alike. iPhone / iPod customers have today what the rest of the world (the Mac included) will have to wait for until tomorrow?

SpamSandwich 20 Years · 32917 comments

Quote:
Originally Posted by fuyutsuki

Nice guesswork.

Weren't there meant to be real numbers though? As in I heard there were download statistics in the OTA AppStore app. (I can't verify this as I still don't have one yet!)

Anyway, it's easy to tell the store's a great moneymaker for Apple and 3rd parties alike. iPhone / iPod customers have today what the rest of the world (the Mac included) will have to wait for until tomorrow?

In the future, anything that can be digitized and sold, will be sold through the iTunes/App Store.

But it might eventually be called the iTunes/App/3D Print Store...

How about digital files for CAM systems to create clothing, shoes, replacement parts... anything that can be "3D printed"?

mxpx5678 17 Years · 3 comments

Digg this story.

I think people need to see how much developers can make on these apps.

http://digg.com/apple/App_Store_down...es_making_bank

phlake 18 Years · 87 comments

I must say: these numbers make that $99 entry fee seem mighty small…

melgross 21 Years · 33632 comments

Quote:
Originally Posted by Phlake

I must say: these numbers make that $99 entry fee seem mighty small?

It sure do.

I wonder how these sales go as the list continues. Is there a sudden drop-off in money made, or does it slowly go down?

Will we ever see actual sales numbers from iTunes, or is that too explosive for developers who are not doing well?

We, the people, want to know!