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Epic's 'Infinity Blade' for iOS more profitable than 'Gears of War'

The high revenue and relatively low development costs of the "Infinity Blade" series on iOS have made the titles the most profitable ever for publisher Epic Games, exceeding even its blockbuster Xbox 360 series "Gears of War."

Tim Sweeney, chief executive of Epic Games, revealed at the Game Developers Conference in Taipei this week that "Infinity Blade" is the most profitable game the company has ever made in terms of man years invested versus revenue, according to Gamasutra. That puts it ahead of "Gears of War," a bestselling series from Epic found on Microsoft's Xbox 360 console.

Sweeney also said that devices like the iPad 3 are almost as powerful in terms of graphics capabilities as the Xbox 360 and Sony's PlayStation 3. He predicted that DirectX technology, currently found on PCs, will become "widely available" on mobile devices in the next few years, allowing for even more impressive mobile games.

Because of this, Sweeney believes the greatest growth in the gaming industry will be with free-to-play titles. With those games, users can download and play the game for free, but additional content and features can be unlocked by users who wish to pay for those capabilities.

In addition to making titles like "Gears" and "Blade," Epic also sells the "Unreal" game engine that powers those titles. By licensing the Unreal Engine, other developers can save time and money on development by utilizing Epic's software framework.

Epic has regularly appeared at Apple's events when the company introduces new mobile iOS hardware. At this year's unveiling of the third-generation iPad, Epic was on hand to unveil "Infinity Blade: Dungeons," a forthcoming sequel that will take advantage of the A5X processor in the new iPad to feature HDR graphics and tone mapping.



26 Comments

tipoo 15 Years · 1122 comments

I hope this means more app developers will put similar amounts of funding into mobile games as console ones. I know the power difference is big right now but the next gen SGX GPU will be close to the PS360 ones, it's the developer budgets that are lagging (that, and lack of a standard for a physical controller). 

MacPro 19 Years · 19846 comments

THis is the writing on the wall for Microsoft's gaming device.

nagromme 23 Years · 2831 comments

Even with a standard for controllers (which, as an iCade fan currently, I would love to see) most people won’t own the controllers. So the best iOS titles will usually be ones that fit the NEW controls, rather than trying to recreate the old. And I’d love to see those with ever bigger budgets!

buddyrevell 18 Years · 172 comments

[quote name="tipoo" url="/t/150950/epics-infinity-blade-for-ios-more-profitable-than-gears-of-war#post_2135413"]I hope this means more app developers will put similar amounts of funding into mobile games as console ones. I know the power difference is big right now but the next gen SGX GPU will be close to the PS360 ones, it's the developer budgets that are lagging (that, and lack of a standard for a physical controller).  [/quote] They probably won't put too much more funding into iOS games, since the relatively low development cost is a big reason why Infinity Blade more profitable than Gears.

gtr 14 Years · 3231 comments

Now if only we could get Popcap to release a sequel to 'Plants vs Zombies'. Talking about dragging your heels after pumping out such a successful first game...