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Apple's AR glasses arriving in 2020, iPhone will do most of the work

ARKit used at Apple Park

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Apple's long-rumored augmented reality headset could arrive mid-way through 2020 prominent analyst Ming-Chi Kuo believes, with the initial round of manufacturing for the fabled head-mounted display speculated to commence as early as the end of 2019.

The iPhone producer's work in the field of augmented reality has led to many reports over the years claiming a headset or smart glasses that take advantage of the technology is in development. According to a note to investors from Ming-Chi Kuo, it may arrive sooner than people think.

In the note, Kuo believes the mass production of an Apple AR product may start in the fourth quarter of 2019, though it is suggested this window stretches into the second quarter of 2020. It is unknown when the device will launch, but the timing of manufacturing certainly suggests sometime during 2020.

The timeline for its release, according to Kuo, is somewhat optimistic and relatively near term. In May 2018, Loup Ventures' Gene Munster suggested Apple won't bring out an AR wearable device until late 2021, a revision of earlier speculation that tipped a September 2020 launch.

Kuo claims the first generation of Apple's AR glasses will only act as a display, with a nearby iPhone performing all of the processing, including rendering scenes, providing a data connection, and location-based services like GPS. It is unclear if the accessory would be connected by a cable or take the wireless route and use Bluetooth, Wi-Fi, or another similar technology for close-range communications.

The described hardware, with processing offloaded to an iPhone held separately, could potentially result in an extremely light headset, at least in comparison to current-generation VR headsets and versions that slot an iPhone or another smartphone into a frame for use as a display.

As it already is used to power ARKit experiences, an iPhone is more than capable of performing processing for a connected headset, but the system does raise questions about how the connection with the host mobile device will function, as well as power concerns for both the headset and the iPhone.

One earlier rumor for the headset suggested it would use 60-gigahertz WiGig to make a connection with a host without cables. The connection would certainly provide the throughput required for video and other data needed for AR glasses to function, but it would limit the device to working either with a future iPhone model with WiGig support built in or some form of adapter would be required for use with older iPhone models.

The same rumor also speculated the use of extremely high resolution eyepieces, offering an 8K resolution for each eye. Not only is this beyond current Apple hardware, but also far exceeds the resolution of existing AR and VR headsets, such as the Vive Pro's 1,440-by-1,600 pixels per eye.

The high resolution seems doubtful at this stage, as it would not only put pressure on the data connection with the iPhone, but the increased graphical requirements would mandate a considerable processing upgrade for the iPhone.



47 Comments

crowley 10431 comments · 15 Years

That seems like a hell of a lot of data that you're shunting over a wireless connection, and in a situation where any lag will destroy the experience.  Colour me sceptical, firstly of the report and then of the system.

gatorguy 24627 comments · 13 Years

crowley said:
That seems like a hell of a lot of data that you're shunting over a wireless connection, and in a situation where any lag will destroy the experience.  Colour me sceptical, firstly of the report and then of the system.

If gaming I would agree you have a point. For navigating/wayfinding, shopping experiences, video calls, training services, repair assistance, and other such stuff companies who are currently selling use a wireless connection to their smart glasses with wifi and bluetooth over cellular both supported. I doubt many readers have any idea that anyone other than Google Glass even offers smart glasses today, but there's actually quite a few.
https://www.wareable.com/ar/the-best-smartglasses-google-glass-and-the-rest

crowley 10431 comments · 15 Years

gatorguy said:
crowley said:
That seems like a hell of a lot of data that you're shunting over a wireless connection, and in a situation where any lag will destroy the experience.  Colour me sceptical, firstly of the report and then of the system.
If gaming I would agree you have a point. For navigating/wayfinding, shopping experiences, video calls and such another company who was an early entrant currently uses a wireless connection to their smart glasses with wifi and bluetooth over cellular both supported. There's also a lightfield version reported in the works

Are you talking about Google Glass?  I think that was a pretty limited version of AR, and if that's all that Apple's version ends up being then it'll be a major disappointment.  I'm talking more about the Apple Glasses having to transmit back information from multiple cameras, and the phone having to process depth of field mapping information and then send back instructions on where to render 3D objects, in very high resolution.  That seems like a different order of magnitude than rendering the basic stuff that Google Glass did.

If you're not talking about GG then a link to what you are talking about would be appreciated.

esummers 952 comments · 15 Years

crowley said:
That seems like a hell of a lot of data that you're shunting over a wireless connection, and in a situation where any lag will destroy the experience.  Colour me sceptical, firstly of the report and then of the system.

HTC Vive has a wireless option so it is certainly possible.  Like the Vive, Apple could use WiGig for communication with the iPhone/iPad/Mac.  It also means Apple wouldn’t need another radio since the same Wi-Fi chipset/antennas are used to implement.  Apple has tight control over the gpu, so maybe some processing would be on the phone and some in the headset.  I wonder if light-fields (streaming video you can walk around a small area- Otoy and Facebook have been working on 3D rendering and camera tech) will be ready for the mainstream around the time of release.  It could provide another use for the headset and up the quality for low-power use graphics by pre-rendering or compositing real-time graphics on top of a light-field. They have been close for a few years.  This is different then light-field projection to the eye (multiple areas of focus for the eye).

gatorguy 24627 comments · 13 Years

crowley said:
gatorguy said:
crowley said:
That seems like a hell of a lot of data that you're shunting over a wireless connection, and in a situation where any lag will destroy the experience.  Colour me sceptical, firstly of the report and then of the system.
If gaming I would agree you have a point. For navigating/wayfinding, shopping experiences, video calls and such another company who was an early entrant currently uses a wireless connection to their smart glasses with wifi and bluetooth over cellular both supported. There's also a lightfield version reported in the works
Are you talking about Google Glass?  I think that was a pretty limited version of AR, and if that's all that Apple's version ends up being then it'll be a major disappointment.  I'm talking more about the Apple Glasses having to transmit back information from multiple cameras, and the phone having to process depth of field mapping information and then send back instructions on where to render 3D objects, in very high resolution.  That seems like a different order of magnitude than rendering the basic stuff that Google Glass did.

If you're not talking about GG then a link to what you are talking about would be appreciated.

https://www.wareable.com/ar/the-best-smartglasses-google-glass-and-the-rest