Affiliate Disclosure
If you buy through our links, we may get a commission. Read our ethics policy.

Psyonix giving up on macOS support for 'Rocket League' in March

The developer behind the popular multiplayer game "Rocket League" is ending support for macOS in March, forcing players to either switch to Windows or continue playing the game without any of its online functionality.

Psyonix, the development studio owned by Epic, advised it is "no longer viable" to maintain support for macOS and Linux-based versions of "Rocket League." In a blog post, the studio reasoned it was due to it continuing to upgrade the game with "new technologies," which puts a strain on developing the game for multiple platforms concurrently.

The studio warned will be issuing the last patch for the game on both platforms in March. The update will disable online functionality for the macOS and Linux versions, which will shut down social elements and online multiplayer features, including friends lists, in-game events, the item shop, leaderboards and rankings, and even core functionality like online matchmaking and private matches.

Despite the disabled functions, the game will still be playable on Mac, with features including local multiplayer, split-screen play, career statistics, and replays. Access to the garage and inventory will continue, complete with existing items previously acquired in the game, while Steam Workshop maps and custom training packs will also work, so long as they were downloaded before the final patch.

Psyonix does suggest Mac-based players can play the game on Windows via Boot Camp, though it is "not something Psyonix officially supports." Similar tools are also suggested for Linux, namely the use of Steam's Proton app or Wine, but again neither are officially supported.

Due to the multi-platform nature of Steam, players who do switch operating systems will still be able to play the game on their existing Steam accounts without needing to rebuy the game itself. Progress and game items previously acquired on a Steam account will migrate to wherever the user is playing.



14 Comments

digitol 15 Years · 276 comments

Like I SAID...many dev's leaving the Apple Platform! Sad. :neutral:  

apple ][ 13 Years · 9225 comments

I don't game as much now as I used to, I have other things to do, but when I do, I find that Geforce Now has worked pretty well for me.

I've been using it for a few years now and it's allowed me to play many windows only games without any hassles at all on my Macs, even on some of my older Macs that don't have a powerful GPU, since we're talking about streaming here. All you need is a good and fast connection, and who doesn't have that these days?

I don't even need to install the games, I just need to own them in the cloud.

sflocal 16 Years · 6138 comments

digitol said:
Like I SAID...many dev's leaving the Apple Platform! Sad. :neutral:  

Like WE said... stop passing your opinion as fact.  It's nothing of the sort. 

magman1979 11 Years · 1301 comments

digitol said:
Like I SAID...many dev's leaving the Apple Platform! Sad. :neutral:  

Like WE said, STFU with your trolling BS!

apple ][ 13 Years · 9225 comments

digitol said:
Like I SAID...many dev's leaving the Apple Platform! Sad. :neutral:  

You can be sad if you choose to, but I'm actually very happy.

I've been gaming on Macs for decades and in my experience, there has never been a better time for Mac gaming than right now, due to many more options (bootcamp, streaming etc.) being available for Mac users to access games running on various platforms, giving them easy and quick access to vastly more games than what was possible before.

Sometimes I'll even buy a Windows only game if it's a game that I really want. I do not have Windows installed on any of my drives and never will, and I can play the games just fine on my Macs.