Affiliate Disclosure
If you buy through our links, we may get a commission. Read our ethics policy.

Apple's ARKit release left Google flat-footed

Google Glass Enterprise | Image Credit: Mikepanhu

Last updated

While Apple and Facebook push forward with augmented reality and virtual reality hardware, Google, burned by Google Glass and a late start to a smartphone AR framework, lags behind.

Augmented reality — or AR for short — is likely going to be the next big thing. Apple has plans to release both an AR headset and AR Glasses in the next few years. Facebook, the owners of the Oculus-brand of virtual reality products, announced plans to build AR glasses at the 2019 Oculus Connect developer conference.

Yet, as demonstrated in a report published on Friday by The Information, Google appears to be shying away from AR — at least as far as hardware goes.

Augmented reality rollout in smartphones

Existing consumer products — such as most smartphones and tablets — have some basic AR capabilities. For example, customers are able to preview home goods items in their houses from their smartphones. This seemingly simple task leads to significantly more satisfied customers, who use the feature to test out furniture in their homes.

Many games like Harry Potter: Wizards Unite and Pokemon Go incorporate AR elements into their gameplay. Snapchat, Instagram, and Facebook have all featured AR-based photo filters and games for several years.

Naturally, the next jump would be to create a piece of hardware that could take what the tech industry has learned about AR and bring these concepts into the real world. AR glasses could be used for pedestrian navigation, AR gaming, or providing information without needing to reach for a phone or computer. Professionals, such as doctors, could have access to a patient's medical records at a glance. Schools could utilize AR glasses to help visualize abstract concepts as interactive games.

Apple's ARKit beat ARCore to the punch

That wasn't always the case, though. In 2017, Google's virtual and augmented reality department had every plan to continue to compete against Apple, who was then rumored of gearing up to launch a toolkit for augmented reality apps. However, shortly after Apple announced ARKit, the department ostensibly went silent.

While they did release ARCore in February 2018 — eight months after the release of ARKit — the team fell apart shortly afterward. Projects, such as Google's smartphone-based VR headset, the "Daydream View," were canceled.

It's easy to assume that some of the trepidation may be directly related to the less-than-stellar response to Google Glass. Google's smart glasses launched as a prototype in 2013, had a public release in 2014 and was discontinued in 2015. While Google Glass is still available, it's been rebranded as a tool that is sold exclusively to businesses.

It may be that Google is waiting for its competitors to push products to the market, rather than taking another Glass-like risk.

Google isn't shying away completely from AR, though. Google Maps has added AR navigation for pedestrians and plans to do the same for drivers.

ARCore itself has seen recent updates, adding in occlusion the same way that Apple's ARKit 3 has.

Yet, the company does not seem to be working on any AR hardware at the moment, beyond a refocus of Google Glass for business. Despite no significant rumors of a Google-branded AR headset or AR Glasses, Google's head of AR and VR, Clay Bavor, seems to suggest otherwise.

"On the hardware and devices side, again, I characterize the phase we're in as deep R&D, focused on building the critical Lego bricks behind closed doors," Bavor said in a 2019 interview with CNET. "If you can dream it, we probably have a prototype of it somewhere in one of our labs."



13 Comments

esummers 15 Years · 952 comments

I was wondering if their investment in Magic Leap was their play in this space.  That comment sounds more like they don't know what they're doing and still trying to figure out a strategy.  I'm not sure that fully closed door development is a good idea for AR and that may burn Google eventually.  Even Apple who is known for doing major work behind closed doors seems to be trying to get early developer exposure to AR tech to make the transition seamless.  FaceBook/Oculus is getting to the point where they have a real ecosystem to build on.

fastasleep 14 Years · 6451 comments

esummers said:
I was wondering if their investment in Magic Leap was their play in this space.  That comment sounds more like they don't know what they're doing and still trying to figure out a strategy.  I'm not sure that fully closed door development is a good idea for AR and that may burn Google eventually.  Even Apple who is known for doing major work behind closed doors seems to be trying to get early developer exposure to AR tech to make the transition seamless.  FaceBook/Oculus is getting to the point where they have a real ecosystem to build on.

Facebook/Oculus is VR, not AR.

steven n. 13 Years · 1229 comments

I find this article woefully lacking by leaving out Tango. While it seriously drove up the cost of the phone, it was a significant achievement by Google. It was also accurate and more powerful than ARKit. 

Apple took the idea of Tango and did the following:

1) reversed it so if could map the face. 

2) decreased the range but significantly increased density and precision. 
3) miniaturized the heck out of it. 
4) made it fast. 
5) made it mass produced. 

Then called it FaceID. They used software and sensors for ARKit. It’s good enough for many applications but can still get better IMO. 

FileMakerFeller 6 Years · 1561 comments

Thanks for pointing out Tango. But from what I just read about it, it was an example of a skunkworks project that was moving in the wrong direction. I base this conclusion on noting that it was abandoned after less than two years and a successive project that took on board a lot of its technology was also abandoned after less than two years.

I also don't think Apple "took the idea of Tango" for FaceID - I suspect that if anything they saw what happened with Kinect and figured out a way to put that in a phone.

(edited for spacing)

StrangeDays 8 Years · 12986 comments

steven n. said:
I find this article woefully lacking by leaving out Tango. While it seriously drove up the cost of the phone, it was a significant achievement by Google. It was also accurate and more powerful than ARKit. 

Apple took the idea of Tango and did the following:

1) reversed it so if could map the face. 
2) decreased the range but significantly increased density and precision. 
3) miniaturized the heck out of it. 
4) made it fast. 
5) made it mass produced. 

Then called it FaceID. They used software and sensors for ARKit. It’s good enough for many applications but can still get better IMO. 

Oh, yeah, that’s totally the same thing. Just reverse it, make it precise, miniaturize it, make it fast, and do it all that so it’s commercially viable.