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Unreal Engine releases an app that uses Face ID to capture 3D facial animations

Live Link Face app by Unreal Engine

Last updated

Unreal Engine's new Live Link Face app brings big-budget movie-style effects to the iPhone, with Face ID able to animate 3D characters in real time or capture face tracking data for later use.

The company announced the new Live Link Face app on Thursday morning and boasted the usefulness of Face ID's TrueDepth Camera and ARKit for 3D animation capture. The app can be used to capture live performances or be used to animate digital avatars for live streams.

The app can intelligently adjust based on how it is being used due to utilizing the motion coprocessors in the iPhone. If the iPhone is attached to the user's head, it will only record facial movements into the data, where if it on a desk it will capture head and neck movements as well.

It is built for professional collaborative environments, which will allow the app to sync up to the Multi-User Editor used in Unreal productions. Other syncing features will ensure timecodes are perfectly in sync with the other recordings by connecting to the stage master clock using bluetooth.

Live Link Face app being used for live motion capture Live Link Face app being used for live motion capture

Addy Ghani, Director of Animation Technology at Verizon Media praised the app's usefulness.

"The Live Link Face app harnesses the amazing facial capture quality of iPhone ARKit and turns it into a streamlined production tool. At RYOT we believe in the democratization of capture technology and real time content and this solution is perfect for a creator at home or a professional studio team like ours."

Unreal Engine is known for its cross platform gaming engine used by developers to make games on iOS, macOS, and game consoles. The technology has also been used to create digital movie sets for media like Disney's "The Mandalorian."

The Live Link Face app is available on the App Store for free with no in-app purchases. The app needs to be connected to professional software used in Unreal Engine production to utilize the data.



14 Comments

mjtomlin 20 Years · 2690 comments

Technically speaking, they are not actually using Face ID, they're using the True Depth camera system with ARKit to capture depth and facial landmark location data. Face ID is the iPhone's security authorization API, which also uses the True Depth camera for facial recognition.

Rayz2016 8 Years · 6957 comments

mjtomlin said:
Technically speaking, they are not actually using Face ID, they're using the True Depth camera system with ARKit to capture depth and facial landmark location data. Face ID is the iPhone's security authorization API, which also uses the True Depth camera for facial recognition.

As soon as I read the headline I knew AI had got it wrong again. 🙄

JinTech 9 Years · 1061 comments

Rayz2016 said:
mjtomlin said:
Technically speaking, they are not actually using Face ID, they're using the True Depth camera system with ARKit to capture depth and facial landmark location data. Face ID is the iPhone's security authorization API, which also uses the True Depth camera for facial recognition.
As soon as I read the headline I knew AI had got it wrong again. 🙄

Love AI but they really need to stop with the click bate. At this point, they already have a pretty large audience and we all know better.

svanstrom 7 Years · 685 comments

JinTech said:
Rayz2016 said:
mjtomlin said:
Technically speaking, they are not actually using Face ID, they're using the True Depth camera system with ARKit to capture depth and facial landmark location data. Face ID is the iPhone's security authorization API, which also uses the True Depth camera for facial recognition.
As soon as I read the headline I knew AI had got it wrong again. 🙄
Love AI but they really need to stop with the click bate. At this point, they already have a pretty large audience and we all know better.

Problem might just be that the ones writing the articles don't always know better.