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Heavy Apple Vision Pro leads Apple to lighten future headsets

The weight of the Apple Vision Pro is an issue that Apple is still working on, a report claims, with future models set to become much lighter.

Apple's engineering teams are hard at work preparing the Apple Vision Pro for launch. Though the focus is more on future models than the already-finished first-generation hardware, Apple is still concerned about the weight of its initial release, and how consumers will take it.

Writing in the Bloomberg "Power On" newsletter, Mark Gurman says that the current model is heavy at "about a pound." This weight was apparently shown in testing to be considered "too heavy for some users - even in short stretches," and had also caused neck strain.

The weight issue was also observed by AppleInsider when it tried out the device, with "light neck fatigue" ensured after an hour and a half of use.

For the current model, Apple is considering a fix involving an over-the-head strap, which has surfaced in previous reports. Though Apple can't do much about the current model's weight, other than to try and support it more, the weight is a factor being taken onboard for later models.

As well as weight, Apple may also vary the design to make it more useful for people who wear glasses. The first-gen model was slimmed down and wouldn't work with glasses, and instead relies on magnetic prescription lenses to be installed before use.

Such a system with thousands of interchangeable lens combinations may be a logistical nightmare for future models, as well as making it complex for consumers.

Apple may opt to sell future headsets with prescription lenses pre-installed to simplify usage, but doing so would make the headset less useful for sharing with others, or if the user's vision prescription changes. There are also concerns that providing built-in prescription lenses would make Apple a form of health provider, which introduces various related problems.

Gurman offers that Apple's now-stalled plan for AR glasses could be the way forward since it would be a lightweight piece of hardware that didn't rely on passthrough cameras and VR screens. Theoretically, they could be worn all day.

Doing so will require Apple to increase its development on the AR glasses project, which it may do eventually if the Vision Pro proves popular enough.



42 Comments

byronl 377 comments · 4 Years

what about the feature where the headset itself adapts to the user's prescription? apple has a few patents on that. I'm guessing the technology is way off?

gatorguy 24627 comments · 13 Years

The weight of the Apple Vision Pro is an issue that Apple is still working on, a report claims, with future models set to become much lighter.

Wow, never woulda guessed that. :)

Curiouserandcurious 41 comments · 6 Years

Listen. This shouldn’t be a problem. For 10 years we’ve all been hunched over our phones straining our trapezius, splenius, and rhomboid muscles. We should be strong now. This shouldn’t be a problem. 

Xed 2896 comments · 4 Years

Do we have any word on whether the current demoed models are using SS, aluminum or titanium for their frame?

I imagine that front glass with an outward-facing display adds some weight that many would be fine with dumping, but I understand why Apple wants to make it clear if you're in VR or AR when wearing them around others.

9secondkox2 3147 comments · 8 Years

Apple can lighten the unit and slim the bulk considerably via materials change. But that would either a: cost even more to use higher end materials or b: resort to even more cheap plastic. 

This is and will be a limited niche product in an already limited niche market until Apple finds a way to put this functionality to a standard-looking pair of glasses/sunglasses. 

The vision pro is a really cool nerd toy that encases your actual noggin. That’s far and away from Apple’s usual ethos of their products getting out of the way and “just works” to enhance your life. The vision pro demands more. 

A pair of shades on the other hand? That’s like a watch or phone. Everyone has a pair and everyone wears them. Adding AR/VR tech would be the ultimate mass market approach. 

While the vision pro is amazing for what it is, what is is just isn’t that appealing. 

The approach is like taking a heavy iPad and strapping it to your wrist, connected to a heart rate monitor on your chest, and wired to sensor/boots on your feet to count steps —- instead of a tiny watch that weighs nothing, doesn’t encumber movement, and has pulse and pedometer tech built in. 

It’s like a refined beta product. Apple just wants to get this out to recoup the massive R&D spending in the hopes of figuring out an actual Apple way of solving this in the future. And that in and of itself is not very Apple. Strange times. 

In a few years, when this becomes a sunglasses form factor, I’ll be interested as will the mass market. Until then, we are looking at a market limited to apple fans with expendable income. It should do better than the microcosm of PC centric VR toys, due to Apple’s fan base, but it won’t approach anywhere near Apple Watch levels of the market. 

Until the until Apple iSight or whatever comes out, looking forward to the advancement of Macs and Apple Silicon to stir things up.