After soft-launching in the Australian iOS App Store nearly two months ago, Disney Interactive's "Star Wars: Commander" saw wide release on Thursday, bringing real-time strategy "Rebellion vs. Empire" gameplay to Apple's mobile devices.
Set in the Star Wars universe during the "Galactic Civil War" (Episodes IV through VI for fans of the movie series), Star Wars: Commander lets players take sides with the Rebel Alliance or the Galactic Empire to lead familiar machines of war like AT-ATs and TIE fighters into battle.
Instead of the interactive, story-driven app Star Wars Scene Maker, or the exploration-style game Star Wars Journeys: The Phantom Menace, Star Wars: Commander is a blend of base defense and full-on assault game types. Interesting in-game mechanics like upgradable weapons and deployments join comics-inspired graphics to add to the game's style.
From the release notes:
- Build and defend a base: Train unique troops specific to each faction, and fortify a base with deflector shields, turrets, heavy artillery, and other defenses.
- Lead epic battles: Strategically deploy powerful armies, units, and vehicles against enemies and other players around the galaxy.
- Travel to multiple planets and complete special missions: Play an all-new story as a valiant leader on the front lines of the Galactic Civil War.
- Upgrade a strike team and its defenses: Strengthen forces with multiple levels of upgrades for each unit.
The app will be an iOS exclusive at launch and is Disney's third branded Star Wars title since the company took over Lucasfilm, and thereby LucasArts, in 2012.
Star Wars: Commander is available now as a free 56.9MB download from the iOS App Store.
41 Comments
Initial excitement replaced by disappointment when I saw that it was a freemium game.
Initial excitement replaced by disappointment when I saw that it was a freemium game.
Ditto, thought it might finally be an iOS version of Galactic Battlegrounds.
This is pure suck. Wish I could feed Mickey Mouse to a Rancor.
If it's like CoC it won't be bad. CoC is playable without spending money but I put in $10 since I enjoy it enough
This is really disappointing, sadly it seems the only way to try reversing this whole Freemium trend is people simply spending more money on regular titles. This includes being ready to pay around $10 for a game like this. Really sad that Freemium is still making more money. I would have gladly paid a good price for a game like this in an unrestricted version, designed for fun and challenge rather than for time grind.
This is really disappointing, sadly it seems the only way to try reversing this whole Freemium trend is people simply spending more money on regular titles. This includes being ready to pay around $10 for a game like this. Really sad that Freemium is still making more money.
I would have gladly paid a good price for a game like this in an unrestricted version, designed for fun and challenge rather than for time grind.
I wouldve paid $10 (Like I did Knights of the Old Republic). Instead- I wont be downloading this.
Thanks Disney