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Apple's Cook repeats benefits of AR in interview, says AR glasses tech not mature

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Apple CEO Tim Cook continued his European tour on Tuesday with an interview discussing the benefits of augmented reality and ARKit, which with iOS 11 and a slate of new iPhones has become a major focus for the Cupertino tech giant.

In a rambling interview conducted by The Independent, Cook mostly echoed statements and commentary dating back to this year's Worldwide Developers Conference, when Apple introduced ARKit to the world.

The Apple chief has since sat down with multiple publications to discuss the tenets of AR, with a keen eye on what Apple brings to the table in terms of iOS and its massive installed user base. As Cook has said, and reiterated in today's interview, iPhone became the world's largest AR platform overnight when iOS 11 launched last month.

Just as important is ARKit, a customized toolkit of APIs with tight hardware integration that allows developers to roll out quality AR apps with relative ease.

Cook views AR as an important, but still gestating, technology that promises to touch everyone and everything. As he has done in the past, the executive likened AR to existing successful Apple technologies like multitouch on iPhone and the App Store.

"Think back to 2008, when the App Store went live. There was the initial round of apps and people looked at them and said, 'this is not anything, mobile apps are not going to take off,'" Cook said. "And then step by step things start to move. And it is sort of a curve, it was just exponential — and now you couldn't imagine your life without apps. Your health is on one app, your financials, your shopping, your news, your entertainment — it's everything. AR is like that. It will be that dramatic."

Aside from oft-repeated platitudes regarding AR's potential, Cook offered a glimpse at what Apple might be investigating in terms of expanding the technology beyond the iOS ecosystem. Of note, Cook was asked about the possibility of Apple branded AR glasses or goggles, perhaps a device similar in form to Microsoft's HoloLens mixed reality headset.

"There are rumors and stuff about companies working on those — we obviously don't talk about what we're working on, but today I can tell you the technology itself doesn't exist to do that in a quality way," Cook said. "The display technology required, as well as putting enough stuff around your face — there's huge challenges with that."

He went on to say technical challenges, like optics that provide an adequate field of view and "the display itself," stand in the way of building a consumer product. Cook repeated Apple's mantra of being the best, not the first, at delivering new technologies to its customers.

"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."

Apple has long been rumored to bring a pair of glasses to market, though rumors have shifted the device from a VR delivery system to AR since the company thrust itself into the augmented reality market. Patents seem to back up those claims, but it should be noted that Apple actively investigates many bleeding edge technologies, most of which never see the light of day.

Most recently, reports in August claimed the company is experimenting with "several different types" of AR glasses, each of which varies in style and functionality. If true, Apple is developing multiple systems concurrently, not dissimilar to the original iPhone.



20 Comments

EngDev 7 Years · 76 comments


"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."

Then why did they launch ARKit on devices without depth sensing hardware for the rear camera? It's something that's almost essential for a great AR experience.

netrox 12 Years · 1511 comments

EngDev said:

"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."
Then why did they launch ARKit on devices without depth sensing hardware for the rear camera? It's something that's almost essential for a great AR experience.

Because it's too soon and not cost effective? Remember, there are reports of depth cameras being in a tight supply.

EngDev 7 Years · 76 comments

netrox said:
EngDev said:

"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."
Then why did they launch ARKit on devices without depth sensing hardware for the rear camera? It's something that's almost essential for a great AR experience.
Because it's too soon and not cost effective? Remember, there are reports of depth cameras being in a tight supply.

Which is what I was alluding to with that quote. If he didn't care about being first, why not just wait until the technology was ready?

I'm not upset that Apple launched ARKit, but I don't think that quote is completely true with respect to not caring about being first.  In this case, Apple wants to get on relatively early to grow the ecosystem and evolve the platform as new technology becomes more available to the mainstream.

alandail 20 Years · 773 comments

I'm played around with a couple of the AR apps, but I'm not really sold on AR without AR glasses.  I expect that it was released now to get software built ahead of AR glasses.

yojimbo007 12 Years · 1165 comments

EngDev said:
netrox said:
EngDev said:

"We don't give a rat's about being first, we want to be the best, and give people a great experience. But now anything you would se[e] on the market any time soon would not be something any of us would be satisfied with," Cook said. "Nor do I think the vast majority of people would be satisfied."
Then why did they launch ARKit on devices without depth sensing hardware for the rear camera? It's something that's almost essential for a great AR experience.
Because it's too soon and not cost effective? Remember, there are reports of depth cameras being in a tight supply.
Which is what I was alluding to with that quote. If he didn't care about being first, why not just wait until the technology was ready?

I'm not upset that Apple launched ARKit, but I don't think that quote is completely true with respect to not caring about being first.  In this case, Apple wants to get on relatively early to grow the ecosystem and evolve the platform as new technology becomes more available to the mainstream.

I think most are misunderstanding what he said..
He never said they hate to be first... he only said that they dont give crap about being first.  Another words,   When quality is there they will release... be it first or whatever .