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Epic refutes Apple's claim 'Fortnite' lawsuit was marketing exercise

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Epic Games has responded to Apple's latest filing in the ongoing "Fortnite" lawsuit, denying a claim that the lawsuit was instigated as a marketing campaign for the iOS version of the game.

On September 16, Apple filed legal documents with the US District Court for the Northern District of California ahead of a hearing for the legal saga scheduled for September 28. In that filing, Apple suggested the lawsuit was an attempt by Epic to revitalize "Fortnite's" popularity via an elaborate marketing campaign.

In the new filing, Epic counters Apple's statement that it had seen a near 70% drop of interest by July 2020 compared to October 2019, on the belief that Apple "cherry-picked" the data. Epic claims Apple used Google Trends data about search volumes, one that started from a "one-week spike" that took place in October that coincided with a popular in-game event.

"Fortnite users increased over that period," a reply by Epic CEO Tim Sweeney claims, with user engagement data from the developer itself said to show the daily active users of the game increased by "more than 39%" over the same period.

The filing continues by point at Apple's claim "it is no monopolist" by asking the court to view smartphones are "interchangeable" with computers and gaming consoles. Apple was effectively comparing iPhones to similar digital stores offered on other gaming platforms, including the similar sales and software ecosystems offered by Sony and Microsoft for their PlayStation and Xbox console families.

Epic responds by declaring "that assertion is contrary to basic antitrust principles and common sense: a Sony PlayStation does not fit in your pocket but a smartphone does." This argument uses an odd measure of comparison, as it could be argued that the Nintendo Switch is a Fortnight gaming platform that, while not easily pocketable, is still a highly mobile device.

Epic also urges the court to ignore Apple's claims that in-app purchasing is an "inseparable aspect of the App Store," due to many apps offering third-party payment processing in specific categories, and that in-app transactions can take place long after the app has been downloaded in the first place. The high demand from developers for third-party in-app purchase processing in the App Store is also touted, by a disclosure from Apple itself advising it has terminated at least 2,000 developer accounts over the matter.

Over the matter of Apple terminating Epic's access to the developer program, Epic claims it is "doing precisely what the Supreme Court has instructed that Epic is entitled to do: refuse to comply with anti-competitive contractual conditions," and that Apple has "no valid response."

Apple's repeated invocations of "privacy" and "security" as justifications for the account termination is also seen dimly by Epic, suggesting "Apple has not pointed to a single security issue relating to Epic's direct payment option, any of Epic's apps, or Unreal Engine."

Epic has a number of other smaller issues with Apple's claims, including correcting Apple on one assertion that Epic removed IAP from "Fortnite," when it actually offered it alongside its own payment system. A claim that Apple asserts Epic's August 13 release had security risks was also declared as false, as "Apple has not presented a shred of evidence that there is any security issue."

A disagreement is also made about an Apple declarant asserting that Epic breached an agreement with Sony to enable cross-platform play without consent in 2018. Epic points out that Sony enabled cross-platform play in September 2018, with "Fortnite" one of the first game to use it.

Apple's attempt to suggest Epic's own marketplace "charges users and developers a commission" similar to its own IAP system is also deflected by Epic. "The Epic Games Store offers developers the choice that Apple does not: they can use Epic's payment processor for in-app purchases, or they can use another payment processor and pay Epic nothing," the filing states.

There is also a mention of a claim by Apple that it placed "Fortnite" billboards in Times Square and LA Live at its expense, which benefited Epic. Epic instead claims the billboards actively promoted the availability" of DJ Marshmello's concert playlist on Apple Music.



27 Comments

dysamoria 3430 comments · 12 Years

Unintentional marketing campaign, maybe...

But still an intentional and self-inflicted mess, nonetheless.

Gaby 194 comments · 6 Years

Somehow I doubt apple needs to use google trends data when it has plenty of its own from App Store activity and app usage data. 

Epic continues to insult our intelligence and disrespect the court in the same manner. It’s arguments can be described as weak at best. I really cannot abide Sweeney. He’s so disingenuous. Even his photo creeps me out

22july2013 3736 comments · 11 Years

The Nintendo Switch's dimension are:

  • Width: 173 mm (6.8 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • Volume: ~247,000 cubic mm or 15.0 cubic inches 

With the Joy-Con attached the dimensions are:

  • Width: 238 mm (9.4 in)
  • Height: 102 mm (4.0 in)
  • Depth: 14 mm (0.55 in)
  • Volume: ~340,000 cubic mm or 20.68 cubic inches 

The iPhone 11's dimensions are: (Height and Width are reversed because it's normally held in a different orientation)

  • Width: 75.7 mm (2.98 in)
  • Height: 150.9 mm (5.94 in)
  • Depth: 8.3 mm (0.33 in)
  • Volume: ~95,000 cubic mm or 5.84 cubic inches

Yes, there is a difference but I would say that the Switch is "easily pocketable." Since it has 2.5x or 3.5x more volume, you will need larger pockets.

CheeseFreeze 1339 comments · 7 Years

It’s in the end all about market size. Apple’s reach VS PlayStation’s reach. 

And the acceptable ‘rules’ for ecosystems - context. A mobile ecosystem is not a console ecosystem. There are areas of what is acceptable and unacceptable, and these areas are defined by public and political consensus. 

22july2013 3736 comments · 11 Years

I am trying to read Epic's submission but it's hundreds of pages in length and scrolling through the document is painfully slow and the quality of the scan is not very good. So I probably won't get through it all.

When the legality of something is questionable I welcome the role of the courts in resolving the question permanently. Although the courts can only interpret current laws, while the role of government is to create new laws. It's entirely possible that resolving this issue in a clear way may require new laws. I think the crux of the matter is that Epic wants Apple to be forced to change its operating system and services to suit their purposes. It's a fight over control. Apple is likely to win, but courts often come up with compromise solutions. 

But Apple has one ace up its sleeve if Epic "wins." Apple can just shut down the App Store and revert to only Apple-branded software like it used to have when the iPhone first came out. That wouldn't stop developers from submitting apps to Apple to have them rebranded as Apple apps, but it would actually put MORE control into Apple's hands, not less. I don't think Epic really wants that, do they? If that happened, the only way Epic could get Fortnite onto iOS devices would be to let Apple brand Fortnite as "Apple Fortnite."

Frankly, I think this is a win-win for Apple. That is, Apple could be forced to shut down its App Store (saying that they won't permit the courts to micromanage the operating system) and then blame either Epic or the Courts for forcing the removal of the App Store resulting in allowing only Apple branded software onto iOS. Apple will look like the victim of an unjust government while winning all the control they ever wanted. I think Tim Cook and the shareholders should be drooling over this possibility.

In fact, Tim might even be asking his lawyers, "How do we lose this case, so I can regain complete control over the app store?"