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Nvidia game streaming service GeForce Now coming to iOS Safari

Nvidia GeForce Now coming to iOS Safari

Last updated

GeForce Now could be coming to iOS via browser support which will enable games like the stricken "Fortnite" to return to the iPhone.

The ongoing battle between Apple and Epic has caused a spotlight to shine on Apple's App Store policies. One recent policy that came under fire is game streaming and availability on the iPhone and iPad.

Apple says that game streaming is allowed on iOS as long as the service functions with existing apps on the App Store, so even games being streamed will need some kind of shell app to launch. Individual services can create their own catalog apps, but they can only act as launchers for the other gaming apps — or placeholders for streaming — already present in the store.

According to the BBC, the streaming service GeForce Now has developed a version that runs on mobile Safari. If true, users could access the service and play the entire catalog of games without downloading an app or accessing the App Store.

In-browser gaming does work on iOS, as Facebook Games has shown. Playing a game within the browser may be tricky though, as some games will require a controller. There is a controller API that taps into the Stadia controller on Safari for desktop, but mobile likely does not support that function. This means that GeForce Now will have to implement in-browser touch controls or attempt a workaround for controller or keyboard use.

Facebook Games currently uses touch for mobile Safari with no apparent controller support. So playing games on GeForce Now will likely do the same with a virtual control pad on-display or other workaround.

The Xbox streaming service xCloud could come to iOS in a similar fashion, via the browser. Though again, details are scarce and controller implementation seems to be a big hurdle.

Apple will likely not be supportive of gaming in the mobile browser, as it bypasses all of their rules around game streaming and eliminates the App Store entirely. Don't expect Apple to play friendly with these services to enable better experiences in the future.

Update November 5, 11:07AM: Game controllers are supported on iOS Safari, and users can see this functionality work by going to gamepad-tester.



3 Comments

cloudguy 4 Years · 323 comments

Apple will likely not be supportive of gaming in the mobile browser, as it bypasses all of their rules around game streaming and eliminates the App Store entirely. Don't expect Apple to play friendly with these services to enable better experiences in the future.

Wait what? Didn't Apple encourage Microsoft and others to use the mobile browser? Also, isn't Amazon Luna using the iOS browser with controller support?

Rayz2016 8 Years · 6957 comments

cloudguy said:
Apple will likely not be supportive of gaming in the mobile browser, as it bypasses all of their rules around game streaming and eliminates the App Store entirely. Don't expect Apple to play friendly with these services to enable better experiences in the future.

Wait what? Didn't Apple encourage Microsoft and others to use the mobile browser? Also, isn't Amazon Luna using the iOS browser with controller support?

What you're reading there is the difference between journalism and tweeting. 

Apple has been saying for months that if you want to bypass the App store then write a PWA. 

blastdoor 15 Years · 3594 comments

If it works, it sounds like a great solution for everybody. Users get to play the games, the developers get to make money, and Apple can wash their hands of the whole world of cross-platform games and potentially dodge anti-trust concerns (even if those concerns are more PR than legal). 

I wonder what it will mean for native iPhone games, though. I would imagine that being able to play a game in situations without high speed internet will still be appealing for many users. 

I also wonder if Apple has plans for AR Games on the iPhone that will require games to be native. Perhaps Apple's move here is to concede the cross-platform, traditional gaming market but to pursue more vigorously a new class of games enabled by AR. I must admit, though, that I'm not sure what those games are really going to be or how popular they'll be.