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Apple's 120Hz ProMotion display in the iPhone 13 Pro: what you need to know

ProMotion allows the screen to stay smooth when you scroll fast down a webpage.

Apple's introduction of ProMotion in its iPhone 13 Pro and Pro Max boasts a 120Hz refresh rate, but what is it and how is it useful? It turns out, it does a lot more than make the interface smoother.

After a long wait and many rumors about its arrival, Apple has brought ProMotion to the iPhone range Capable of displaying an image with a 120Hz display refresh rate, the technology was first introduced four years ago, in the iPad Pro.

Even though it has been around for years, some iPhone users may not have come across the technology before, and may not realize how useful it could be to their mobile experience.

Here's a breakdown of what ProMotion does, and what it means to you.

Refresh Rates

The majority of screens we use in daily life have a refresh rate, which refers to the number of times the display updates. Typically this is noted in Hertz or Hz, a unit of frequency relating to the number of times an action takes place per second.

You could analogize this to the shutter speed of a camera, which can control the amount of motion blur in an image or a video. Faster shutter speeds allow for a crisper image with minimal blur, while slower shutter speeds are typically blurry.

Since video is a series of images played back at a certain speed to depict motion, refresh rates come into play here. A video is smoother when using a sufficiently high number of updates per second, while video with fewer frames per second can appear to be choppy or stilted.

The iPhone 13 Pro (left) and iPhone 13 Pro Max (right) both offer ProMotion as a major feature. The iPhone 13 Pro (left) and iPhone 13 Pro Max (right) both offer ProMotion as a major feature.

The same principle applies to a computer screen, as movement of a cursor or scrolling a page will be smoother at higher refresh rates than at lower rates.

This has become an important element of modern-day gaming, with competitive PC gamers using high frame rates at up to 144Hz to minimize the amount of lag between performing an action in the game and seeing it appear on screen.

For typical users, the refresh rate of a television or a monitor for normal computing needs usually hangs around 50Hz to 60Hz, which is enough to keep most people happy.

Apple's hardware with displays has also tended to stick to around the same refresh rate over time, with the exception of ProMotion devices, and the Apple Watch Series 5 onwards.

Enter ProMotion

When Apple introduced new models of the iPad Pro in 2018, Apple also included its first 120Hz-capable display, a system it branded as ProMotion.

ProMotion is capable of adaptive refresh rates and response times, in that the screen can dynamically change its refresh rate to accommodate whatever is being displayed.

ProMotion was initially billed as an improvement to display responsiveness when using an Apple Pencil on an iPad Pro. ProMotion was initially billed as an improvement to display responsiveness when using an Apple Pencil on an iPad Pro.

For still images or near-static content, it may reduce down to a rate of 24Hz, rising upwards to around 60Hz for video playback to match the content. The 120Hz is typically used for interacting with the interface, enabling smoother high-speed scrolls, or for reducing the lag when using the Apple Pencil for drawing.

While the iPad Pro adjusts between five refresh rates, between 24Hz and 120Hz, the ProMotion upgrade in the iPhone 13 Pro boasts 12 rates, between 10Hz and 120Hz. This gives the iPhone seven additional stops of granularity than the iPad Pro.

What's the big deal?

On the iPhone, ProMotion can help the UI feel perceptively smoother than on older models. Users may feel that the iPhone is more fluid to use when scrolling or generally interacting with the screen.

When used side-by-side with an older iPhone model running at 60Hz, it's quite noticeable in many situations when there's a lot of on-screen movement. It becomes even more obvious if you film the two screens at a high frames-per-second.

At the moment, ProMotion can ramp up to 120Hz for the iOS interface itself, stock Apple apps, and when you're scrolling content in third-party apps. For more elaborate animations beyond scrolling, such as splash screens, interface interactions, or games, developers have to update their apps to specifically work with ProMotion.

Native iOS apps work with ProMotion straight away. Third-party apps need to be updated if they include special animations. Native iOS apps work with ProMotion straight away. Third-party apps need to be updated if they include special animations.

It may take a few weeks for iPhone developers to catch up and roll out updates to their apps, so you could probably expect many games to not use ProMotion initially, at least until they are updated.

The other end of the scale

ProMotion is not just about offering higher refresh rates and a smoother experience. The wide range can provide an extra bonus: power efficiency.

If there are relatively few screen updates happening, ProMotion can easily slip down to a lower refresh rate, cutting down the number of times it updates the display.

Since there are fewer updates at 10Hz rather than 60Hz or higher, less power is consumed by the display and associated systems, which results on a longer battery life. All without sacrificing the user experience.

For example, Apple says the iPhone 13 Pro is capable of up to 20 hours of streaming video playback, versus 11 hours on the iPhone 12 Pro. While this is partially thanks to the slightly larger batteries in the iPhone 13 Pro models, ProMotion helps increase that battery life to almost double the predecessor.

This is also the same trick that Apple used in the Apple Watch Series 5. On that wearable device, watchOS can reduce the display refresh rate down to as low as 1Hz, as well as dimming the display when in standby mode.

This resulted in the first always-on display for an Apple Watch, while also enabling all-day battery life.

Finally here and very useful

Knowing that ProMotion is a years-old technology, you may be wondering why it took Apple so long to bring it to the iPhone line. While no-one really knows, it's likely down to a number of factors.

This includes the cost of development for the iPhone, engineering the system, incorporating larger batteries into the design, and the related issues of manufacturing at scale. Apple's production pipeline can result in a feature taking well over a year to move from conception to being included in a future iPhone model.

ProMotion was initially billed as an improvement to display responsiveness when using an Apple Pencil on an iPad Pro. ProMotion was initially billed as an improvement to display responsiveness when using an Apple Pencil on an iPad Pro.

At the same time as ProMotion, Apple also worked on other display changes, including bumping the typical maximum brightness of the display from 800 nits on the iPhone 12 Pro to 1,000 nits on the iPhone 13 Pro. In some cases, it has to weigh up whether to include one feature as complete as possible in a release, over adding multiple features at a lesser capacity.

Long-time Apple users shouldn't be terribly surprised at how long it takes for Apple to implement new features. As the company previously claimed, it releases new technology when its ready to do so. This can mean waiting for the metaphorical stars to align perfectly before features can jump between devices.



5 Comments

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Japhey 6 Years · 1772 comments

Yeah, please give Lance more things to review. He’s pretty outstanding, imo. I really appreciated how he focused on the subject instead of making the video all about him. Also, he didn’t speak so fast that I had to keep rewinding to catch what was said. Very knowledgeable, very well done. 

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am8449 15 Years · 392 comments

One thing that's missing from this review is a battery life comparison to Android phones with 120Hz refresh rates.

For example, comparing the Samsung Galaxy S21+ and iPhone 13 Pro Max which have the same screen size, the iPhone battery lasts 30% longer when playing back videos (18h53m vs. 25h)!

In this context, it's easy to see why Apple chose to delay the release of a 120Hz iPhone until "it was ready". Saying "finally", as most tech reviewers like to do, makes it sound like Apple was twiddling their thumbs while the competition leap frogged them in technology. In this case, it's plain to see that Apple wasn't willing to sacrifice all day battery life just to compete in a spec pissing contest.

This is why I love Apple.

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Tuubor 8 Years · 53 comments

The first iPad Pro to get ProMotion was the 2017 2nd gen model. It was my first iPad Pro. Still using it almost daily for work. The 120Hz screen really makes the old iPad feel a lot smoother.

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entropys 13 Years · 4318 comments

am8449 said:
One thing that's missing from this review is a battery life comparison to Android phones with 120Hz refresh rates.

For example, comparing the Samsung Galaxy S21+ and iPhone 13 Pro Max which have the same screen size, the iPhone battery lasts 30% longer when playing back videos (18h53m vs. 25h)!

In this context, it's easy to see why Apple chose to delay the release of a 120Hz iPhone until "it was ready". Saying "finally", as most tech reviewers like to do, makes it sound like Apple was twiddling their thumbs while the competition leap frogged them in technology. In this case, it's plain to see that Apple wasn't willing to sacrifice all day battery life just to compete in a spec pissing contest.

This is why I love Apple.

Yes I expect it is the dynamic on the fly changes to refresh rate to help battery life that delayed it being incorporated into iPhones, and creates a superior and more efficient solution to Samsung’s, for now. On big battery iPads not so much a problem.
Miss entropy just picked up a 13 pro from the nearby Apple store today. I can see the difference scrolling rapidly in comparison to my 12 mini, which was amazingly good as I recall in comparison to my old iPhone 7. 

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JeremyLeale 3 Years · 1 comment

Devices have been doing dynamic refresh rates since they figured out how bad constant high refresh rates are for batteries. This is not really anything new.