On August 13, Epic, developer of the wildly popular battle-royale game Fortnite, began baiting Apple and Google into legal battles. The game developer is playing a game, and it is a strategic one with all to play for.
The Apple versus Epic drama started when Epic announced that they would be permanently lowering the prices on in-game purchases for Fortnite. Players on console, Mac, and PC, would automatically get the discount on all future purchases.
Those on mobile platforms — such as iOS and Android users — were given two options for payments. Players would be able to purchase through Apple or Google's in-app payment systems, or they would be able to pay Epic directly.
Epic incentivized players to pay them directly by offering substantial discounts over buying items through the App Store or Google Play's payment systems. Paying through Apple or Google would negate the savings, and players would be charged pre-discount prices.
Then Epic justified the move by saying that companies like Amazon and Best Buy were allowed to receive direct payments from customers without going through Amazon or Google.
Of course, this was in direct violation of both Apple and Google's terms of service. While it is true that companies like Best Buy and Amazon do take direct payments, they also offer customers physical goods and services. Physical products are stored, processed, and shipped through their networks.
Yet, digital goods are different. Digital goods are housed within Apple's well-known, easily accessible App Store. Digital goods are monitored by Apple for suspicious activity to keep Apple's consumer base safe.
Apple, for example, requires all digital goods to be subjected to a 30% commission fee — a rule that has been in place for over a decade. The fee covers the cost of bandwidth and the routine safety checks, plus a courtesy fee for allowing the app to be hosted on the App Store.
The 30% rule is relatively standard for digital services — Google Play charges the same fee, as does Steam, Epic's primary desktop gaming competitor.
Unsurprisingly, within eight hours, Apple had kicked Fortnite off of the App Store, and later publicly encouraged Epic to work with them to bring the game back to iOS. Shortly after, Google Play also removed Fortnite, citing that they'd also violated Google's terms of service.
It was a calculated move on Epic's part. The CEO, Todd Sweeney, has long been critical of these commission fees. In July, he went on record calling Apple's App Store an "absolute monopoly."
Later, Fortnite tweeted that they would be premiering a new short animation titled "Nineteen Eighty-Fortnite," a less-than-subtle reference to Apple's 1984 Super Bowl commercial (and George Orwell's dystopian, social science fiction novel).
Fortnite Party Royale will premiere a new short: Nineteen Eighty-Fortnite. Join us at 4PM ET. pic.twitter.com/BWvndK3gDt
— Fortnite (@FortniteGame) August 13, 2020
Epic then announced that they had begun the legal process to sue Apple in response to the company removing Fortnite from the App Store, less than one hour after Apple had removed the game.
The complaint alleged that Apple had become a "behemoth seeking to control markets, block competition and stifle innovation." It claimed that the company's size and reach "far exceeds that of any technology monopolist in history."
Epic later filed paperwork against Google over alleged anti-competitive practices. Like its fight with Apple, the developer paints a picture of duplicity — mocking Google's already ridiculed "Don't Be Evil" motto — in its suit.
Understanding Epic's motivations are critical. While iOS accounts for a minority of Fortnite players, they account for a tremendous amount of revenue in the App Store.
In June, Finbold reported that Fortnite was the top earner in the App Store, averaging $2.75 million in daily revenue.
What happens next
Epic's lawsuit does not ask for a jury trial, and while only they can know their reasoning, it looks like they want the trial by jury to happen outside the courts. They want public opinion to go against Apple.
The suit does, though, keep repeating that Apple has "injured" the games company by its actions. Apple's lawyers are surely going to just spread their arms at that one. They'll point out that Epic has profited from the App Store for over two years.
Apple will doubtlessly say that Epic therefore knew the rules well enough to make money — and now well enough to make certain that it was removed from the store on schedule.
Somewhere within Epic there is a game plan or maybe just a Gantt chart which laid out when it would be ready to launch the suit, when the video would be finished, and so when it had to be booted out of the app store.
You have to assume that the plan continues far beyond this stage, and that Epic has a strategy that it is following. It's an expensive strategy, with this amount of money being lost each day it's off the App Stores, but then all marketing costs money.
This truly could be a marketing expense, and if so, there will be more spent on the campaign later.
Apple may play its regular card for getting out of monopoly arguments and point out that Fortnite earns much more from its other platforms. Apple could also make a case that it is the one being injured, and even that it might be in retaliation for trade disputes.
Chinese firm Tencent owns 40% of Epic, and Tencent is one of the firms affected by the current US Administration's various policies.
But whether it tries that China defense or not, the way this has played out so far makes the next stage reasonably likely. Apple is going to win this legal case — it's even likely that Epic will end up having to pay costs.
Even if that is not what will certainly happen, though, and even if it is not what Epic wants for any reason, the company knows it's likely and is ready for it. It will be ready to pay up if it has to, but it will also be ready to make its next move.
The question then is not really what that specific next move is, but what the overall aim of the game could be. If Apple is likely to win the legal battle, it is also likely to lose in the court of public appeal.
In a two-horse argument, you can win support by making people disapprove of your rival. If it ends up with Apple seeming like the bad guy, Epic will automatically be the good one.
That's the point when Epic will launch its own iOS App Store.
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91 Comments
Discovery won't be kind to Epic Games, should this come to trial.
https://gamingmonk.com/post/is-epic-games-founder-tim-sweeney-an-anti-consumer-hypocrite
Just another hypercompetitive businessman, just another Spotify.
Apple will ultimately, I suspect, be able to continue its current policy, but at a lower rate, and that will have to happen via legislation, which is extremely difficult to actually create.
Games are not essential to life. Somehow we’ll all survive whether or not these Epic nitwits remain on the App Store.
How would consumers not win? Say Epic wins and they get the fee reduced, the ability for direct payments, or more hopefully, we get full sideloading on iOS. For the first situation we could get cheaper apps, as developers could reduce the price of the apps themselves or the price of In App Purchases, something good for the consumer. For the second we got proof that it would be better for the consumer, as the price of V-Bucks was cheaper with the option for directly purchasing the V-Bucks from Epic rather than through Apple's processor. For the third consumers wouldn't be beholden to the App Store. Stadia and Xcloud would be usable on iOS, Much more open source development could occur on iOS because developers wouldn't have to subscribe to a $100 fee to host their apps on the store. Hell, with sideloading we could get app stores that actually show off more than regurgitate the top apps of each category.
no winners? Are you mad? The clear winners are the [redacted] Laywers. There is work for the next decade on this case sitting there ready for the taking.