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'Resident Evil Village' for Mac arrives on October 28

The survival horror game "Resident Evil Village" is coming to Macs with Apple Silicon on Friday, October 28, to let gamers control Ethan Winters once again.

Developed and published by Capcom in 2021, the game is the sequel to "Resident Evil 7: Biohazard," which was released in 2017.

Players control Ethan Winters, a man who searches for his kidnapped daughter in a village filled with mutant creatures. Players scavenge the land for items and resources, and the new game adds action gameplay with a more significant focus on combat.

"Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again. When BSAA captain Chris Redfield attacks their home, Ethan must once again go through hell to get his kidnapped daughter back."

The game is compatible with any Mac running Apple Silicon. These include MacBook Pro 2020 or later, MacBook Air 2020 or later, the 2021 iMac, the 2020 Mac mini, and the Mac Studio released in 2022.

"Resident Evil Village" supports macOS Monterey and macOS Ventura. The company's product page says players should check the Mac App Store for price information, but the game doesn't appear in the store yet.

Metal 3 is Key

The new Metal 3 API ships with iOS 16, iPadOS 16, and macOS Ventura. It helps Macs upscale games more efficiently, intelligently draw frames for smoother gameplay, and access game data faster than before.

Metal 3 introduces the MetalFX framework to manage upscaling for improved resolution, and it can draw extra frames to improve the frame rate.

It also uses a fast resource-loading API that speeds up the pipeline from silicon to RAM and storage, allowing the device to find and draw textures quickly. As a result, games that use the API will load faster.

Metal 3 is a key component to bringing "Resident Evil Village" to Mac gamers. Masaru Ijuin, manager of the Advanced Technical Research Division at Capcom, announced the macOS port at WWDC 2022.



9 Comments

Hreb 5 Years · 92 comments

How convenient that it can't be benchmarked against any Mac that supports an external or third-party GPU.

mpantone 18 Years · 2254 comments

Is this considered a Triple-A game?

Yes

Marvin 18 Years · 15355 comments

Is this considered a Triple-A game?

Yes, Capcom is a big studio with nearly 3000 employees and $0.5-1b in yearly revenue. A game being AAA can normally be determined from the credits list (3:10):

https://www.youtube.com/watch?v=3lqWYqM004k&t=193s

Indie/AA studios usually have under 100 people, AAA has multiple hundreds if not thousands of people. The headcount determines the scale of the project as well as the budget. If 1000 people are allocated to one project full-time for 3 years, that's something like $40k x 3 x 1000 = $120m plus maybe $50-100m on marketing.

Indie/AA budgets are closer to 50 people x $40k x 1-2 years = $4m.

Hreb said:
How convenient that it can't be benchmarked against any Mac that supports an external or third-party GPU.

There are other games that can be compared and there's no going back to Intel so it's not a choice that people have to make. Shadow of the Tomb Raider is the best one for comparison on Mac and the M1 Max is around the same as the 5700XT in the 27" iMac, which is roughly the same as an Nvidia 3060, these are all around 10TFLOPs. M1 Ultra is 1.5-2x this.

M2 is 40% faster than M1 so Pro versions likely have a similar improvement, which would put M2 Max closer to a 3070 and M2 Ultra closer to a 3090.

9secondkox2 8 Years · 3148 comments

Is this considered a Triple-A game?

It’s considered OLD. 


So it WAS considered a AAA game. 

But now? It’s just over a year old, which is forever in the video game industry. 

This is always the conundrum. 

Mac game devs port a game over after it has saturated the market on consoles and pc. Most Mac customers who care about games also have a PlayStation, Xbox, etc. and will have already bought and played the game on competing platforms. This causes the Mac game sales to be low and developers end up feeling that the Mac isn’t a viable gaming business for them. But the REAL reason is that they waited forever to decide to port the game and brought it to market when it’s been played out. 

Would love for Capcom, etc to publish on Mac at the same time or immediately after it is available on other platforms. That would allow game development to be a viable business (as customers will not need to and would really increase demand from Mac gamers who would purchase the Mac version over console, etc.