Apple Vision Pro launches on February 2, and public discourse surrounding the product indicates it is very divisive, even among Apple employees.
Apple revealed the Apple Vision Pro during WWDC with a sub-10-minute video showing the product's features and some discussion of the developer story. Since then, very little information has been shared about the product, even just before its launch, so public discourse has filled the void.
On the one hand, there are people who don't see it as more than an overpriced iPad you wear on your face with no addressable market. On the other hand, you see the usual unstoppable hype around an Apple product launch amplified more so by the fact it's a brand-new platform.
Oddly enough, there doesn't seem to be any overtly wrong answers among popular opinion. Apple Vision Pro can be both an incredibly niche product and a completely fascinating peek into the future at once.
A glorified dev tool
The sudden change in discourse around Apple Vision Pro could have given you whiplash if you weren't prepared for it. Fresh from the new year, conversations were mostly positive, with a hopeful outlook toward what Apple's $3,500 headset could be used for.
Suddenly, speculation about a potential second event and a mountain of questions being answered was squashed by a simple Apple Newsroom PR post. Apple Vision Pro was coming on February 2 with pre-orders beginning January 19.
It was as if Apple let all the air out of the room for half the population. Suddenly, influential members of the tech community began referring to Apple Vision Pro as a dev tool disguised as a consumer product.
While Christina Warren may not have been the first to say it, her comments about Apple Vision Pro being a dev tool quickly propagated across social media.
It's not an altogether outrageous sentiment. Apple has asked developers to create apps for a platform that only a handful has actually seen firsthand, which means true app development won't begin until after release day.
The initial run of Apple Vision Pro orders will undoubtedly be for developers, extreme enthusiasts, journalists, and the rich. So, calling it a glorified dev tool isn't far off.
Despite that, Apple has pushed consumer-focused content hard in the lead-up to pre-orders. Over 150 3D movies, 8K immersive experiences, and VR-style games on Apple Arcade were part of Apple's push.
Disney+ has even hopped on board the hype train with an Apple Vision Pro app built with immersive environments to sit in while watching movies. These environments include the "Monster's Inc." scare floor and sitting in a landspeeder on Tatooine from "Star Wars."
However, other big companies aren't looking to capture the niche audience. Netflix won't build an app for visionOS, nor will it allow its iPad app to automatically port to the platform. YouTube and Spotify have joined in that sentiment and will no doubt be joined by others.
From the start, Apple has pushed Apple Vision Pro as a consumer product, so it's hard to see it as a glorified dev tool. Regardless, Apple Vision Pro lives and dies by its customers, and people do seem excited.
Not all is doom and gloom
As with any Apple product release, there's plenty of hype around Apple Vision Pro. Developers building apps are posting screenshots of the simulator tool, journalists are discussing their hands-on experience with the device, and fans are contemplating exactly how it might be used in their day-to-day.
We ran a poll on X to see what feature people are most excited about. Persona didn't even register on the spectrum of excitement, but it seems people who follow AppleInsider are excited to try 3D content and 8K immersive experiences.
Apple Vision Pro pre orders are in only a few days. Even if you're not buying one, what feature stands out as most exciting or unique that you'd like to try out?#Apple #AppleVisionPro
— AppleInsider (@appleinsider) January 17, 2024
People are very interested in the gesture and eye control features. Anyone who has used the headset says it is precise and quickly becomes second nature.
Of course, we at AppleInsider have varying levels of indifference and excitement among our ranks. The author of this article is particularly excited and will attempt to work from Apple Vision Pro, for example.
Apple employees do exist on social media, though they tend to be rather private. The ones on the Apple Vision Pro and visionOS team have been slipping to the surface to celebrate the device release.
When Apple revealed the release date, Mastodon was filled with Apple employees linking to Apple's announcement. They reiterated the usual Apple byline, except coming from humans, it felt more sincere — "can't wait to see what you do with it."
Of course, social posts from Apple employees are likely vetted or, at the least, carefully considered. No one would willingly go onto their social media and bad mouth a product they made at Apple unless they wanted a quick exit.
A change of tune internally
Apple is a very secretive company, and because of that, employees can't say much about their jobs outside of closed doors. Anything said publicly will likely never be critical of Apple or its products.
Internally, things change. The people working at Apple are human, after all, and hold opinions about the company they work for and the products being released.
Regarding Apple Vision Pro, sentiments are as mixed inside Apple as they are out. Some employees AppleInsider has spoken to anonymously have said they wouldn't purchase Apple Vision Pro, nor would it fit with their workflows.
Apple Vision Pro is a niche product with a very specific user group in mind. Being a part of a greater team doesn't automatically make you its biggest fan, and if anything, it gives you a more informed opinion than most.
February 2
Initial shipments and in-store pickup begin on February 2 after pre-orders on January 19. As much speculation and commentary that exists online, nothing can replace experience.
Stay tuned to AppleInsdier for every conceivable detail about Apple Vision Pro and whether it truly signifies the future of computing.
35 Comments
Public opinion from people who've never used the device is largely irrelevant. And just because Christina Warren (who even knows who she is) says it wasn't the best experience for her, doesn't mean it will be the same for everyone else. Indeed, I would like to hear what percentage of women like a "thing" on their face versus men. I have a gut feeling more of the ladies probably would find it less than desirable, versus men, and not merely because of makeup either.
I look forward to the opinion of the USERS of the device over time. That's what matters most.
Just like the iPhone when it came out!
Christina can be right about her own discomfort. Only she knows. But she is absolutely wrong when claiming that a dev kit cannot be a direct to consumer (D2C) device. It doesn’t matter how many times she claims that. The truth is immune to brainwashing. Of course a device can be both. Many devices are, and have been.
If a dev kit is designed in a way that it is accessible and appealing to general consumers, not just professional developers, it could also be marketed as a D2C product.
I’m not saying she is correct in qualifying this as a dev kit. I’m just saying it can be both that and a D2C device. So in essence, she’s dead wrong in her main claim.
The launch is reminding me of the initial skepticism greeting the iPhone, iPad and Apple Watch launches. I suspect it will follow the trajectory of the watch, slow at first until Apple and users find the way (initially the watch was marked as personalized fashion but later the health focus came to predominate as the reason to own it).
I think also of the initial launch of the AirPod. At first I was self-conscious about wearing them and now I would never think of not using my AirPods Pro with noise cancellation when I am in a noisy urban environment. We have come to accept people covering up their ears with bulky headphones, why not the same with eyes?
I see a bright future for this tech-
ALS and neuromuscular diseases
Technical and medical training, including the proverbial you tube how to videos.
Meditation and self improvement
Movies
Spectator sports
Gaming
but unfortunately it will probably be the adult industry that will be the big factor in widespread adoption.
It’s a product that wasn’t ready to leave the lab. Needed a couple years to distill into a pair of sunglasses. Only then should it have launched.