Nintendo won't be making any more 'Super Mario' games for iPhone
Nintendo director and designer Shigeru Miyamoto has confirmed Mario won't be coming back to smartphones like iPhone.
Nintendo director and designer Shigeru Miyamoto has confirmed Mario won't be coming back to smartphones like iPhone.
Nintendo's mobile "Run" adaptation of its Super Mario franchise was introduced with great fanfare at the introduction of iPhone 7 in September 2016. It has since reached $60 million in revenue globally, but more than three quarters of that has come from Apple's App Store versus Android and Google Play.
Though the real standout was its hot selling hybrid Switch console and assorted software, mobile games were a very strong performer for Nintendo last quarter, with income surging a whopping 450 percent year over year.
Nintendo has latest mobile game, 'Fire Emblem: Heroes', has so far earned the game company $5 million dollars since its launch on February 2, Nintendo president Tatsumi Kimishima advised in an interview, with the Japanese firm increasing its confidence in producing apps for iOS and other platforms.
Nintendo's mobile efforts are paying off, after the gaming company confirmed better than expected revenue from "Super Mario Run" on iOS, but advised gamers will have to wait a few months before they can play "Animal Crossing" on an iPhone or iPad.
A new update to "Super Mario Run" eliminates all the stress of the game, with a new "easy mode" removing the timer allowing players to explore the level at their leisure.
The extremely popular Super Mario Run will soon end its iOS App Store exclusivity with Nintendo advising it will be bringing the game to Android sometime in March, three months after it launched on the iPhone and iPad.
Reports claiming a low number of $9.99 "Super Mario Run" upgrade purchases are said to be inaccurate, based on supposed "wrong assumptions" made by an app analytics firm, AppleInsider has learned.
Reviews of "Super Mario Run" are apparently causing turmoil with Nintendo stockholders, with the stock seeing about a 10 percent drop since release, despite the company releasing a statement praising the game's performance in less than a week of release.
Early reports of "Super Mario Run" taking up to 75 megabytes per hour of dedicated play were a bit too high, but not by much, as users complain about the persistent internet connection the game demands, as well as launch failures, forcing repeat downloads.
Cutting right to it, "Super Mario Run" is polished. But, there needs to be a word for something beyond polished, because it may not do the game's presentation justice. All is not perfect in Toad Kingdom, though, and AppleInsider knows what the problems are.
Some confusion has erupted regarding the newly released "Super Mario Run" single in-app purchase — AppleInsider explains what you get, and what you don't, for your $9.99.
Nintendo's hotly anticipated iOS debut, Super Mario Run, is now available up for purchase on the iOS App Store. The release not only introduces the beloved Italian plumber to iOS device owners, but also marks the start of a new relationship between Apple and Nintendo, a gaming company that only recently decided to embrace smartphone platforms.
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