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Topic: Metal

Roundup: The best games showcasing Apple's Metal API for iOS 8

11/20/2014, 11:11 am

The launch of iOS 8 introduced new developer tools dubbed "Metal," allowing for more advanced graphics on both the iPhone and iPad. Here are the best games out now showcasing the power of Metal.

20 comments

Adreno-powered Nexus 6, Galaxy Note 4 deliver poor graphics performance vs. iPhone 6 Plus

10/15/2014, 04:10 pm

Despite using one of the fastest Qualcomm mobile Application Processors now available, Google's new Nexus 6 and Samsung's Galaxy Note 4 fall flat in running GPU intensive apps and games--particularly in comparison to Apple's iPhone 6 Plus.

129 comments

Samsung Galaxy Note 4 delivers poor graphics performance vs. Apple iPhone 6 Plus

10/04/2014, 05:10 pm

While boasting an "Octa Core" Application Processor option and an extremely high resolution display, Samsung's new Galaxy Note 4 falls flat in running GPU intensive apps and games--particularly in comparison to Apple's iPhone 6 Plus.

228 comments

Horsepower of Apple's A8 & iPhone 6 extend iOS's gaming lead over Android's Google Play

10/01/2014, 07:10 am

While many new Android flagships sport hardware specifications that appear competitive with recent iPhones, top rated iPhone games remain conspicuously missing from Google Play, a problem that Apple's new Metal API and 64-bit Application Processors threaten to only make worse going forward, despite Android's lead in unit shipments overall.

117 comments

Despite faster A8, higher pixel count of iPhone 6 Plus drives lower FPS benchmarks

09/30/2014, 02:09 am

With 2.1 million pixels, the Retina HD resolution of iPhone 6 Plus demands a lot more GPU performance than either iPhone 6 or iPhone 5s to render 2D and 3D graphics at its native resolution, resulting in benchmarks with--in some cases--lower frames per second rendering results in native resolution GPU tests.

47 comments

Inside Metal: How Apple plans to unlock the secret graphics performance of the A7 chip

06/16/2014, 05:06 am

Among the surprises that Apple unveiled at WWDC 2014 is the company's new Metal framework and shader language, aimed at radically enhancing the hardware accelerated graphics potential of the A7 Application Processor powering the company's latest iOS devices.

93 comments