New 3D ray tracing PowerVR GPU likely to bring advanced photorealistic 3D to iPhones, iPads & Apple TV
01/07/2016, 11:01 am
Imagination Technologies, the developer of the PowerVR graphics processing cores that drive Apple's A-series processors used in iOS devices, has demonstrated a new mobile engine at CES with the ability to perform realtime ray traced 3D graphics rendering, likely destined to appear in Apple's future products.
10/05/2015, 03:10 pm
Despite promises at this June's Worldwide Developers Conference hosted by Apple, Adobe is now adopting an ambiguous stance on whether After Effects will support Apple's Metal graphics technology.
06/08/2015, 01:06 pm
At WWDC on Monday, Apple SVP of Software Engineering Craig Federighi announced Metal for Mac, which combines the power of OpenCL and graphics crunching capability of OpenGL into a unified API that reduces draw rendering times by 50 percent.
11/20/2014, 11:11 am
The launch of iOS 8 introduced new developer tools dubbed "Metal," allowing for more advanced graphics on both the iPhone and iPad. Here are the best games out now showcasing the power of Metal.
10/15/2014, 04:10 pm
Despite using one of the fastest Qualcomm mobile Application Processors now available, Google's new Nexus 6 and Samsung's Galaxy Note 4 fall flat in running GPU intensive apps and games--particularly in comparison to Apple's iPhone 6 Plus.
10/04/2014, 05:10 pm
While boasting an "Octa Core" Application Processor option and an extremely high resolution display, Samsung's new Galaxy Note 4 falls flat in running GPU intensive apps and games--particularly in comparison to Apple's iPhone 6 Plus.
10/01/2014, 07:10 am
While many new Android flagships sport hardware specifications that appear competitive with recent iPhones, top rated iPhone games remain conspicuously missing from Google Play, a problem that Apple's new Metal API and 64-bit Application Processors threaten to only make worse going forward, despite Android's lead in unit shipments overall.
09/30/2014, 02:09 am
With 2.1 million pixels, the Retina HD resolution of iPhone 6 Plus demands a lot more GPU performance than either iPhone 6 or iPhone 5s to render 2D and 3D graphics at its native resolution, resulting in benchmarks with--in some cases--lower frames per second rendering results in native resolution GPU tests.
06/16/2014, 05:06 am
Among the surprises that Apple unveiled at WWDC 2014 is the company's new Metal framework and shader language, aimed at radically enhancing the hardware accelerated graphics potential of the A7 Application Processor powering the company's latest iOS devices.