Nvidia's GeForce Now gaming service opens a huge library of previously Windows-only titles to the Mac. Here's how you can, for free, play popular games like "Destiny 2" and "Witcher III", on a recent Mac.
After delivering just the first three generations of its custom ARM Application Processors between 2010 and 2012, Apple had already reached parity with market-leading mobile chip designers, even while breaking from the Cortex-A15 road map established by ARM to launch its own new Swift core. Apple's next moves embarrassed the industry even further while setting the stage for initiatives that are playing out today.
The new Mac Pro is a long-anticipated development for Apple's high end pro users, but it sure looks as if the company also created the machine for its own strategic benefit — specifically to help make its Metal API become a dominant standard for GPU-intensive software. That could have big implications for Macs, iOS devices, and Apple GPUs going forward, with history providing some insight into why this matters.
Already coping with a $1.1 billion ruling from 2018, Apple modem supplier Qualcomm is reportedly facing a second fine from the European Commission — this time over its price war with Icera, later absorbed into Nvidia.
Apple's macOS Mojave is a great software update for most users. But, it isn't for those who are using an Nvidia graphics card in their Mac Pro or inside of an external GPU enclosure, so let's talk about why.
Apple just doesn't allow modern Nvidia GPUs on macOS Mojave, and this is a dramatic change from only six months ago. Given that a new Mac Pro is coming that could support Nvidia cards, and there are already eGPUs that should, it's time that Apple did.
Nvidia has revealed its new Turing architecture for use in GPUs, one which boasts dedicated cores for use in ray tracing, and while consumer cards are yet to be announced, Quadro RTX Turing GPUs are already being touted for their ability to support real-time 8K video playback.
Announced at CES in January, Nvidia's GeForce Now cloud-based gaming service went live in beta form on Friday, promising users the ability to play graphically intensive games on their Mac, including PC-only titles.
On the heels of the 2013 Mac Pro price improvements, Nvidia has announced a brand new Titan Xp video card using the Pascal architecture, with a driver release coming soon allowing any Nvidia Pascal-based video cards to be installed in compatible older PCI-e Mac Pros.
Apple's plan to decisively migrate iOS to its own internally-developed GPU within the next two years obviously shocked Imagination Technologies, its current supplier of PowerVR graphics technology. It should also rattle Nvidia. Here's why.
Computer graphics giant Nvidia on Wednesday announced the upcoming Mac and PC launch of GeForce Now, a cloud-based game streaming platform previously limited to the company's Shield tablet and TV devices.
Once again, Apple probably won't rock the boat with any new MacBook Pro, and will likely stick with Intel integrated graphics and lower end next-generation discrete GPUs rather than giving macOS users faster options.
While rumors have long claimed that Apple has plans to replace Intel's x86 chips in Macs with its own custom ARM Application Processors, MacGPUs are among a series of potentially more valuable opportunities available to Apple's silicon design team, and could conceivably replicate Apple's history of beating AMD and Nvidia in mobile graphics processors—and Intel in mobile CPUs.
Between 2006 and 2013, AMD & Nvidia fumbled the ball in mobile chips, losing their positions as the world's leading GPU suppliers by failing to competitively address the vast mobile market, enabling Apple to incrementally develop what are now the most powerful mainstream Application Processor GPUs to ship in vast volumes. Here's how it happened, the lessons learned and how Apple could make it happen again.