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Family hit with $3,100 App Store bill after kid goes on Roblox spending spree

A 10-year-old child spent over $3000 on Roblox via the family iPad, charges applied after the child changed the account password.

Stories of excessive spending in a game by a child regularly surface, with parents complaining about the seemingly unjust charges. In the latest iteration, a 10-year-old managed to run up a bill of more than 2,500 pounds ($3,115) on the game Roblox, without her mother's knowledge.

Georgina Munday of Dyserth, Denbighshire, UK, had allowed her autistic daughter to play on an iPad for long periods, due to struggling in school, reports BBC News. Soon after, she started to see the transactions, and initially believed that the account had been hacked.

"We'd just seen hundreds of transactions, these payment confirmations, so then the panic set in - oh my gosh, whose card is this on?" the mother told the report.

Munday spent a week going between Tesco Bank and Apple to try and get a refund, but both sides refused.

"I rang up Tesco Bank and they said, because it was my daughter, they couldn't do anything about it," Minday said. "So I tried Apple again - they just read me their terms and conditions."

After contacting the BBC, Tesco Bank said she would receive a refund. The bank said there was a "further review" of the case that prompted the refund, and added an additional payment as a gesture of goodwill on top of an apology.

In responding to the story, Apple reiterated previous advice that accounts can have alerts set up so parents could be warned before a purchase could be made. Also, they said that parents should not disclose passwords, avoid adding their child to Face ID and Touch ID, enable Ask to Buy, and to use Screen Time.

Roblox said it "has a robust policy for processing refund requests where there may have been unauthorized payments from a person's account." Parents also have access to parental controls that can limit spending and to issue spend notifications for "increased visibility.

Munday is not keen on allowing her daughter to play the game in future, but admitted while she knew what she was doing in changing the password, "I don't think she understood the enormity of it." The mother asked parents to "be vigilant" and to take note of what children do on their devices.

View our guide on how to set up Screen Time and parental controls on iPhone and iPad.



15 Comments

chutzpah 1 Year · 392 comments

Weird that it was the bank that stepped in, and not sure why an apology was necessary. 

Wish the banks and Apple would kick the can down to Roblox more, it's their shittiness that is really enabling these situations to arise.  What kids game needs $3000 worth of consumables?

eriamjh 17 Years · 1772 comments

This story is sooooo 2012.   Are parents still this uninformed?  

Since the answer is and likely always will be yes, I’m surprised Apple hasn’t put in roadblocks or purchase limits by default.
It would be the right thing to do.

Pancake 2 Years · 45 comments

eriamjh said:
This story is sooooo 2012.   Are parents still this uninformed?  
Since the answer is and likely always will be yes, I’m surprised Apple hasn’t put in roadblocks or purchase limits by default.
It would be the right thing to do.

They have. So many roadblocks and recommendations for blocking in-app purchases. Parents basically have to ignore all of these recommendations. Lots of literature on their site also. 

williamh 13 Years · 1048 comments

chutzpah said:
Weird that it was the bank that stepped in, and not sure why an apology was necessary. 

Wish the banks and Apple would kick the can down to Roblox more, it's their shittiness that is really enabling these situations to arise.  What kids game needs $3000 worth of consumables?

I feel bad for the mom, but she did the equivalent of giving her 10-year-old her credit card so she bears quite a bit of responsibility.  Then there's the kid - a 10 year old is not a 3 year old.  The kid understands numbers, money, etc and the kid is a real stinker for causing this situation.  (OTOH, Perhaps a 10-year-old would fail to mentally connect Roblox purchases to the real world?)

If the mom gave her kid the credit card and as a result they bought £2500 of candy on Amazon (or at Tesco - it's also a grocery), nobody would think to blame the candy company or Amazon.